Riddick Review

I never did believe that Pitch Black was the best movie ever, and ironically, even though the Chronicles of Riddick was seen as a flop in the eyes of Universal, it to this day remains one of my all time favorite movies; in fact, it was this particular film that caused me to admire Vin Diesel professionally as an actor and inevitably have an avid fascination with every film he has been in since.

The one thing I have always appreciated about Riddick in general, is that he is the traditional anti-hero, much like Mad Max. Although Riddick is essentially an American creation (and I do not mean to be negative) but Americans always love their heroes – they are always patriotic and willing to lay down their lives to save the day for no reason at all other than the fact they simply can. Riddick will do this of course – but he wants something in return, which is the true definition of an anti-hero.

For anyone who has been a massive fan of the franchise thus far, then like me you may very well have been waiting with bated breath for the better part of a year for the film to finally be released. Riddick is more like the original Pitch Black, and for those like me who preferred Chronicles, I wouldn’t go so far as to say that you wouldn’t like this film – after all, there is still plenty of bad-ass Riddick action going on for any fan of the franchise to enjoy.

Right from the very beginning, the film captures the attention of its audience as Mr. Diesel efficaciously commands the screen as usual with his powerful presence. Originally starting with Riddick being marooned on an unknown world, Riddick not long afterwards remembers how it was that he managed to find himself on such a hell hole.

Riddick, who is tired of running and tired of being the lead commanding officer of the Necromonger horde asks Vaako (Karl Urban) for assistance in finding his home planet of Furya. Instead, Riddick finds himself in the middle of a violent coup for power, inevitably resulting in him being left for dead after the betrayal he didn’t see coming. (Instead of writing a small portion of information about the movie here, I have placed it at the end of the article. I would not call this a spoiler per se, but some people reading this may find the information unnecessary. If you wish to know, proceed to the end of the article).

For the first half an hour of the film, Riddick adjusts to his new surroundings, which includes striking up a partnership with an alien dingo who eventually becomes his companion. Fans of Chronicles may remember Riddick befriending a creature on the planet Crematoria, and this is no different. Perhaps this was deliberately orchestrated to provide some humanity to Riddick’s character, for in previous films Riddick was often fighting alongside Jack and other comrades he met along the way.

Unable to stay forever on the planet, Riddick eventually finds a bounty hunter station and activates the distress beacon which brings two mercenary shuttles down atop of his head. One group is led by the violently deranged Santana (Jordi Molla), whilst the other is commanded by Boss Johns (Matt Nable), and those familiar with Pitch Black may recognise the familial similarity in the name, providing a clue as to why he is seeking Riddick out.

Upon the mercenaries arrival, Riddick’s role overtime becomes a little shorter, appearing every so often during scenes as the film begins to focus primarily on the mercenaries. This can seem a little strange; naming the film ‘Riddick’, and yet the lead character is absent from at least a third of the film, if not more. This may have something to do with the fact that Mr. Diesel seems to be quite the busy actor at the moment, with a sequel to Fast and the Furious franchise in the works and another XXX on the horizon. Perhaps on occasion Mr. Diesel was needed elsewhere to ensure that his other perspective films were released on schedule?

This however does allow the mercenaries to be explored and their opinions of Riddick to be known. This gives the audience the opportunity to decide whether they believe Riddick is the scary monster all of the mercenaries visualise him to be, morals being one of the key principle driving forces of the film.

However, the question of whether Riddick is the real bad guy he is made out to be is overshadowed by the extraterrestrial scorpions that inhabit the planet, who seem to have a fondness for mammals – or more aptly, the meat that mammals have on their bones, and the eventual confrontation between these creatures and everyone else is quite an impressive showdown.

An unnecessary feature of the movie though might very well be that every woman in the film with the exception of one shows off their breasts at one stage or another. Dahl (Katee Sackhoff) additionally is a character that seems to be developed in an incredibly peculiar way. Being very verbose about her sexuality, it is awful strange that Riddick shoots her a few sexual references over the course of the movie, visualising a potential want to have a romantic relationship with her, and her occasional one-liners about this may cause the viewer to wonder whether or not writer David Twohy knows the definition between a lesbian and a heterosexual.

Again, Riddick is more like Pitch Black, but this in no way means that it is not entertaining. The special effects are fantastic, and the tenseness of the film is very well articulated. The addition of more blood for the viewer’s pleasure is enough to empower the action scenes with extra bite, and the occasional profanity allows more realism to be incorporated into the scenes, both of which were absent from Chronicles.

Any fan of the Riddick franchise should feel quite at home with this particular film, and fans of science fiction should additionally have a fair amount of fun with this new addition to the series. The film is left wide open at the end for a sequel, and maybe if we are lucky Universal will put some time and effort (and money) into a possible fourth edition. Fingers crossed!

All in all, I give Riddick a 4 out of 5.


INFO FROM MIDDLE OF DOCUMENT: For those who are fans of Karl Urban’s work (and I am one of them) you may be disappointed to learn that Mr. Urban only appears in one scene at the beginning of the feature. Upon Riddick been cast down upon the planet, all of the Necromonger’s leave and you never see them again. I really liked the Necromonger’s as the enemy in Chronicles and maybe we will have the opportunity to see them again if a sequel is promulgated.


How important are looks in everyday life?

How much do looks play in everyday life?

On my blog I occasionally ask rhetorical questions such as this, and I often do enjoy some of the responses that come from them.

I ask because, well, I guess it is kind of difficult to explain without being an open book.

I am unsure if I have ever admitted to this on the blog I am writing in now, and if not, I guess this is as good a time as any; my name is Derek, and I have lived with depression since I was 15.

Why do I admit to this you may ask? Well, I doubt my mental state was at all helped by a number of my high school peers who seemed to make it their duty to ensure that my years spent undertaking secondary education would be incredibly gruesome, and being continuously abused, physically as well as mentally left a number of scars, and not just the visible ones. Being continuously told to go kill myself only furthered my suicidal behavior; being told how much I was hated only made me hate myself even more; and being told how hideous I was only caused me to loathe the way I look more than I already did.

I am naturally one of those people who has never really been truly satisfied with my looks, but I neither have the intention (or the money) to go under the knife to do anything about that. Although I was once a child model, I believe my looks began to wane at an early age, and if you direct your attention stage right, I am sure you can make your own observation on how hideous I generally am.

All of this information leads directly back to the question I asked at the beginning of this post.

Now, before I continue, I will say this; even though I was once in a five year relationship with a woman, what I know about women I could probably write on a post-it note, and what I don’t know about women could fill a series of novels that could span for generations. I am writing this because I have a theory; I believe that women care more about looks than men do.

I do not mean any offense by that, and if I have caused it, I do apologise but please, allow me to explain. Many women talk about how they care about feelings, and this argument has been made during my university classes when women are discussing the lack of realism generated by certain female characters in literature, complaining that the author did not place another emphasis on emotions experienced by these fictional women.

However, I would argue, how often do you see a beautiful woman going out with a man who is not good looking?

As an example; there was a woman I knew during my undergraduate university course, who said online and off that she was ‘not shallow’, and thus did not care how a man looked like. She said all she cared about were feelings. Now, she told me once that she liked me – I believe this was a general observation of my character. When I asked her out, she was absolutely horrified that I had come onto her and made it very clear that she did not wish to date me – why not; simple – I wasn’t good looking enough. This, dear reader, was her reason for not going out with me.

This happened a year ago, so I am very much over such an occurrence. Instead, I am attracted to someone else now, and again, this pertains to my original question.

In July I asked this woman out, she told me she was already in a relationship, and I told her I would respect her answer and have since then left her alone. Unfortunately for me she happens to be in one of my university classes and I bump into her once a week, and although I am smart (that’s debatable) enough to realise that nothing is going to happen, and on every other day I barely ever think about her, it isn’t exactly easy for me to inevitably bump into a woman that I am attracted to and have this rather awkward silence hanging over us.

You see, I didn’t exactly ask this woman out in the conventional sense – I wrote her a poem, where I wrote about how beautiful she was; how fascinating I found her to be, and how I would happily die a million deaths to buy her a coffee, among a couple of other things that may be a little too embarrassing to write here. I didn’t sign my name or anything; I concluded the piece anonymously, and said that if she wanted to know the ‘writer of this here verse’ that if she were to wait around when lunch time arrived, that I would make myself apparent.
So, she waited around; she gave me her answer; and thus, awkward moment.

Now, one of the reasons I became attracted to this woman was, well, I guess her aurora; she just naturally stood out (you know, when everyone else ceases to exist and only this one person is visible in a crowd of several dozen other people), and another would be the fact she did not seem to be very popular. She never sat with the ‘cool crowd’ and during lunch breaks I noticed she only ever hung out with one other woman, and no one else.

These were two of the reasons I was attracted to her; I am not to sure these reasons apply so much now though. Yes, I am still attracted to her, I can’t help it (and unfortunately for me, being in the same class as her has helped me realise she isn’t just beautiful, but incredibly intelligent and has a healthy sense of humor, so, damn, damn, damn!) but she seems to have deliberately changed her attitude or something to conform to the societies in the classroom. I did mention that she seemed to not hang out with the ‘cool crowd’, and originally in class she didn’t either.

You see, there is this group of about three guys and three women who are ‘the cool kids’, a term once used by a young woman who said these three words before ditching her own friends to go sit with them. In class it generally seems that everyone is lining up to kiss their arse, be their next best friends, and if that is not enough, I know for a fact that at least one of the guys has dated one of the women, if not two of them judging by the conversations I have overheard him having with some of his other friends.

Now though, the woman I am attracted to; she sits with this crowd; and hangs out with them after class.

I will note that I am in no way this woman’s keeper, and she has every right to do whatever she wishes and spend time with whoever she wants. Just because I will never be associated with the ‘cool crowd’ in no way means that she should not be.

But this again goes back to the question regrading looks, but this is not the physical sense of the word, as much as it is the visual of one’s character. This certain young woman (I do know her name FYI, I am just refusing to use it in this post as to not further embarrass myself!) has obviously decided that she would rather look ‘cool’ than look like a loner (like me!) and although I respect her decision, it certainly means that if she were to break up with her current partner, that I have absolutely no chance of ever being with her since those associated with the popular crowd never lower themselves to interact with those beneath them.

Continuing on with the notion of if she were to break up with her current partner, would she remember that I am attracted to her and alert me to the fact that her relationship status has changed when she is ready to begin dating again? Or will she not give a damn and go out with either someone associated with the crowd she now associates herself with, or with someone more attractive than I am?

I realise it is not healthy to like someone who is unattainable. However, I find it difficult to move on when I am going to keep bumping into this woman until the start of November. Once this month comes around the chance I will see her again is minimal, and then I will probably be able to resume my life as usual. Until then, I am cursed to see this woman.

So again, I ask the question, how important are looks in everyday life?

I don’t necessarily need any answers, but anyone who wishes to contribute to this post, feel welcome to write your thoughts into the comments section below.

Thank you for reading dear reader and I hope you have a pleasant day.

If you are broke, do you have the right to ask someone out on a date?

In the past on this blog I have asked two questions regarding relationships, including ‘do guys date women who remind them of their mothers’ after reading an article on the subject and feeling a little queasy at the thought, to asking ‘do women date guys who wear glasses’, which was more of a rhetorical question, but I was glad for the feedback generated by it.

Today I am asking another question, and as suggested by the title, it is as follows: if you are broke, or are not economically comfortable, do you have the right to ask someone out?

Over the course of this post I am going to be talking about a man asking a woman out, however, the same argument can be made for anyone of any gender in any relationship.

Now, I’m not saying that I’m broke, don’t get me wrong. Of course, I wouldn’t openly admit to such an embarrassing notion even if I was. At the moment I have the money to sustain myself and acquire the necessities (food, etc) and can acquire entertainment on an occasional basis, however, if I were in a relationship, I have no evidential proof of how long I would be able to afford to go out with a woman before I inevitably ran out of money to date her, let alone support my own existence.

I think it is an obvious connotation, that if a guy asks a woman out, then he is expected to pay for, well, a lot, and I will not argue against this assumption. If you are asking someone out, you are asking for their time and their commitment and so you should fork out the money to enjoy their company. You are asking them to accompany you to places and to spend time with your friends. If you were not a part of their life they would be spending their time doing other things, and so, if you ask me, the man should put up most, if not all the money for the time that he is lucky to be spending with a living, breathing human being that they like.

However, if you do not have the money to accommodate for this, then I am unsure whether the man has the right to even ask the woman that he fancies out. I believe it would be plain rude for a man to ask for a woman to spend her time with him, only to say after a decent night’s meal at a fancy restaurant ‘oh, I don’t think I can entirely afford this, do you mind paying for half the bill?’
A woman may have agreed to go out with the man, but I cannot imagine her ever agreeing to pay for the meal that the man wanted her to have with him, nor would I even want her to. Maybe I’m strange, but I feel a man would have quite the nerve to ever do that to a woman. I’m not saying a woman could not afford it, not at all; I’m saying that she probaly would not have attended this restaurant if the man had not asked her there, so why ask this certain lady to put her hard earned cash into the equation when it was the man who asked her to be there in the first place?

Adjunctively, what if a woman left her former partner to have a relationship with a man who had recently captivated her attention, only to discover that he was not as economically stable as the partner she recently left? Would she not feel horribly cheated?

The reason I am asking these questions right now is as follows – if a man does not believe he can afford to take a woman out for the period of longevity that he would like the relationship to last, should he simply not bother to ask a woman out at all?
This may seem like an easy decision to make when written on paper, or in this case, a blog, but I would argue against that therom.

I believe that as soon as we humans in general agree to have a romantic relationship with another person, that we give up the ignorance we were originally born with, that ‘ignorance’ being our unknowing of how it feels to be in love. The moment we welcome someone into our heart, I believe that we become accustomed to that feeling, and thus, cannot live without it. I’m not saying that dating is like oxygen, and is thus a mandatory part of life, but I am arguing that if that first person we date were to leave us, it leaves a hole, and every time anyone leaves from that moment on, the hole returns.
Before dating we had no idea of the pain felt when someone leaves. We also had no idea of the loneliness felt when we do not have a paramour in our lives. True, if a person has friends and family they are not essentially ‘alone’ per se, but there is a difference between the hole left from not having family, and the hole left from not having a love interest.

I can’t really believe I am going to admit to this (however I will because it will strengthen my argument), but I myself have not been in a relationship for over a couple of years, and I can assure you dear reader if you do not already know, that what I noted in the previous paragraph is true, at least for me. Although I have friends and family, they cannot fill the hole that is now meant for a paramour, and it does become quite brutal every so often when I realise how many a night is the same – dinner for one, dessert for one, wine for twelve (maybe I’m kidding about the wine, or am I?).
It would just be nice to have someone in my life that I could love because, well, isn’t it nice to love someone and to be loved back? I’m sure there is not a single person out there who will disagree.

Now, unless I’m destined to spend the rest of my existence alone, and I would hate for that to come to fruition, I would like to think there is still hope for me, which comes all the way back to my original question – do I have the right to ask a woman I like out if I cannot fathom I will be able to always afford the ability to take her out?
Of course, there is more to dating than going to fancy restaurants, clubs and theaters, and I am sure continuously having a woman over at my place for dinner, or cooking at hers; or making every date night a movie night, will inevitably become quite boring.
Besides, if you like someone, there is the expectation that one must shower them with gifts every so often. The argument ‘I will always love you’ in my opinion has not been enough for some time, and unless you can show a woman your affection through jewellery, clothes and other like accessories, I do not think that the four letter word in the three word sentence will always remain believable.

On this note, image is just as important as affection, which is often where economics comes into this, for money does pertain to a person’s lifestyle. Now, I am not an expert on women (who is?), but I think it is a fact (and if it’s not then I beg the forgiveness of every woman on the planet) that women like men who are: good looking, older than they are, mature, confident, economically comfortable and suitable to the lifestyle the woman enjoys, have their own place of accommodation (basically, they are not a kipper and still sleep over at mum’s house when they are nearly thirty years of age), own a car of their own (and can drive it, although I think ownership usually implies driving capability), are in a professional occupation, and on top of that, have the ability to keep a job for a period of longevity.

Although I can admit to having some of these qualities, I would be lying if I did not openly admit that all of these do not necessarily describe the man I am today. Again, this leads to the question, do I have the right to ask a woman out if I am not economically stable?

Additionally, does a man have the right to ask a woman out if he is still in is twenties and lives with his parents?
Does a man have the right to ask a woman out if he does not own a car?
Does a man have the right to ask a woman out if he is not incredibly popular and really good looking?

I’m not saying those three above questions pertain to me, but they do fall into the same category as the primary question that I had begun this post with. I think I am getting ahead of myself here, but I do believe all of these questions can be asked.

Now, perhaps these ideologies are simply those generated by a mind that is lacking confidence in the area of dating? Maybe so, but the fact remains the same that money is unequivocally an important factor in a relationship. According to research statistics recovered online, it costs between 2-4 thousand dollars a year to maintain a stereotypical relationship, and if one does not believe they can afford this kind of money, should he attempt to orchestrate a relationship with a woman in the first place?

I realise I keep asking the same question time and time again, and that will be the last time I do so.
This here is just my opinion. Any other opinions on the subject will be very welcome in the comments section below.

Thank you for reading, and I bid all of you a good day.

Set the entertainment for Cruise Control in the new intense action thriller ‘Jack Reacher’


I never did read the novel ‘One Shot’ from acclaimed writer Lee Child, so please forgive me if my interpretation of the film seems way off when in comparison with the text. What I do know about the character from the book is that he was apparently well over six feet in height, which actor Tom Cruise is not. Height however, has nothing to do with talent, and Mr. Cruise sure brings a lot of it in this new thriller which is adjunctively produced by him.

With a new Mission Impossible film having been announced, perhaps Mr. Cruise is looking to be involved in another franchise. There can only be so many more Mission Impossible features that writers could possibly develop, and if Mr. Cruise is looking to become involved in a new phenomenal action series, then he has certainly put his money, and his talents, into the right film. Whether or not the fans agree will depend on whether more features based upon the series of books are indeed conceived.

Now apparently at fifty years of age, one may expect that Mr. Cruise is beginning to enter a stage in his career where he could consider retiring from blockbuster action features. But if the feature Jack Reacher has anything to say about his future prospects, that idea is probably not going to come to fruition just yet. During the fight scenes, Jack Reacher moves like liquid, easily taking out his opponents, often with little difficulty and/or injury, and if Mr. Cruise was involved in a majority of the stunts, then that is proof enough that he is surely capable of continuing his action career for quite a while longer. Fingers crossed.

The film opens to the senseless massacre of five innocent individuals going about their daily lives; each of whom are shot by a retired sniper. It seems like an ironclad case against the offender; his bullets and fingerprints were found at the scene, and his vehicle matches the tire treads found there as well. Life in jail with no parole or death are the only options available to this man now, who asks for a Mr. Jack Reacher to become involved in the case.

Jack Reacher, alerted by the news to the senseless shooting, and having a past with the accused, shows up almost immediately to begin digging into what happened. He instantly believes that the accused is the shooter and will do everything in his power to bury him.

The lawyer of the accussed, Helen (played by the beautiful Rosamund Pike), who is the daughter of the District Attorney, immediately takes a shine to Mr. Reacher’s impeccable investigative qualities and asks for him to participate in the case as her primary investigator.

The relationship between both Helen and Reacher is often one of ‘will they or won’t they?’, with many options being available throughout the feature for a possible romance to be generated between the characters.

However, this film is most unlike others that Mr. Cruise often dedicates his time too; Reacher is not the stereotypical protagonist, but then again he is in no way an anti-hero either. He is, to put it shortly, quite the bad ass, and Mr. Cruise does an impeccable job at creating such a hardened hero with ruthlessly efficient combat methodologies, highly intellectual investigative skills and an unbelievable awareness of his surroundings from his prior life in the military as an army police officer.

The case against the accused however is not a normal one, and is instead shrouded in intrigue, corruption and a major set up that has ties to those who are meant to uphold and protect the law. Nothing is sacred anymore, and no one is safe. Luckily, as the tag line of the feature might suggest, Mr. Reacher has no limits to what he will do to ensure that the righteous and the just are safely secure from the hands of antagonists, and that villains get exactly what is coming to them. So with Mr. Reacher on the case, the ominous bad guys have officially met their match.

Appearing rather spookily in the eyes of the enemy, and having the ability to make the blood of his opponents boil anxiously with dread, the darkness that Mr. Cruise brings to his powerful character is furthered with the often dark night scenes that occur throughout the film, the depths of the plot and the incredibly loud sounds of guns going off and cars slamming into surfaces. At times, such great techniques within the feature will cause you to jump unexpectedly, as you are pulled into this dark world that Mr. Reacher inhabits.

Of course, darkness is not the only aspect of the film that poses as a lure. The film itself does not require drawn out action sequences or explosions to capture your interest, but does so with other great abilities; the smart, intelligent dialogue; the witty action sequences and the ways Mr. Reacher takes his opponents down; additional likeable characters the likes of Cash, played by the unfathomably well known Robert Duvall, who portrays a fun sniper at a gun range adds a sense of fun to a dark, foreboding landscape; and the in-depth characterisation that Mr. Cruise brings to his character, not to mention his good looks, which he has amazingly managed to preserve efficaciously benefit the film.

Jack Reacher is a film that immediacy captures your attention and refuses to let you go until the final thrilling sequence. To put my final opinion of the feature simply; you have to watch this film. Whether you are a fan of Mr. Cruise’s work, or enjoy intriguing, intelligent plots and dramatic action thrillers, Jack Reacher has it all and more, and frequently keeps you guessing as to who is trustworthy; and who the real enemy is.

What do you think?


I mentioned in my Christmas post that I received a new phone as a gift; a GT-C3520 Clam Shell.

After inserting my old SIM card into my new device, I found that all of the information stored on there; the numbers of my friends, family and acquaintances; the history of texts and calls that I had sent and received, along with my photos and recordings were all unavailable.

My old phone was an LG Clam Shell, and my new one is a Samsung, and with that said; only the number is the functional part of my old phone that was successfully integrated with my new device.

So, I therefore had to go and place my SIM card back into my old phone because I didn’t know most of the numbers of my friends and family off by heart and had to make backups of any files that I felt were important, which I transferred onto a USB. The numbers however I had to physically write down and later transfer into my new phone.

Some, I admit, did not make it onto the new phone, and this cleansing cycle made me wonder; why did I still have half of the numbers on there anyway when the last time I had communicated with such people, the human race was running around in leopard skins whacking each other over the heads with sticks as a way to communicate with other tribes.

I did come across one number in particular that I am undecided upon, and wish to ask the general public their thoughts on this matter.

The number belongs to a certain young woman that I used to fancy, and still have feelings for. We never did date, and even though there might have been a spark once, we left things on a rather negative note when we last spoke.

On top of this, I most likely have a greater chance of flying to Jupiter than I do of ever either seeing her again, or going out to dinner with her.

However, even with that said, should I keep her number somewhere in my phone – perhaps in one of those ‘groups’ sections? An opportunity may one day present itself I do suppose, although this is unbelievably slim. Another theory could be that having her number will prevent me from successfully moving forward with my life.

I am at a loss of what to do right now, and any thoughts and/or opinions on this matter will be greatly appreciated.


Insanity is catching in FarCry 3

FarCry returns on an island paradise corrupted by Hellish warlords and the scum of the Earth

FarCry should most definitely be a common gaming title on the ears and lips of players who are eagerly enthused with First Person Shooters.

The original game in the franchise (released in 2004 on PC, with the HD reboot unveiled in 2010) offered the player a new experience in the First Person video game genre, with gorgeous visuals and an island paradise setting that was ruled over by merciless mercenaries and shrouded in a horrific conspiracy that could forever change the world. Going up against tyrants, soldiers of fortune and monsters that were known only as ‘Tridents’, the player travelled through twenty levels of strategic combat scenarios, covertly annihilating enemies and encampments, whilst neutralising and demolishing enemy structures and key support services.

If there was one thing that FarCry did thoroughly well, it was to convince gamers that a tropical paradise was not all it was cracked up to be, and the next time I found myself in Bali, I looked around the tropical paradise, expecting mutants to jump out at me from one corner, and mercenaries from the other.

The sequel (released in 2009 on all consoles) went in a completely different direction. With Crytech, the original designers of the game shifting their gaze to focus on the promulgation of the ‘Crysis’ franchise, Ubisoft, the game’s producers, kept the rights to the game’s name and began to develop the sequel.

Set in Africa, the player was immersed in an action role playing game experience, where their actions would inevitably result in what conclusions came to fruition. A great number of changes went into the development process of the second installment in the FarCry franchise which inevitably separated it greatly from the original, with the action oriented RPG becoming best known as the game that S.T.A.L.K.E.R: Shadow of Chernobyl attempted to be.

FarCry 2 was met with both skepticism and appreciation. Some enjoyed the new scenarios, the unbelievably gorgeous visuals of the savannah and the overall evolution that the game had gone through. Others however preferred the original, and were somewhat irritable that the game had changed so drastically.

On that note, FarCry 3 offers the players the ability to once more return to an island paradise. Instead of providing a synopsis of the story, allow me to quickly begin the analytical process of dissecting the game’s qualities.

Before I do that though, here is one of the more recent videos for the game which outlines the overall storyline the gamer will be involved in experiencing. For those who are unfamiliar with the overall storyline, I urge you to watch this trailer. It only goes for approximately two minutes and thirty seconds and will efficaciously fill in the blanks. I would like to note that I am not the original author of the work at the following site.


The first major change to the gaming franchise is the character. Not the name or anything, but the heroic traits that he possesses. Upon the instigation of the game, the character that you portray has absolutely no survival skills; he is a virgin in regards to violence and murder; and is a novice in any and all strategic militarian battlefield supremacy techniques.

This is a significantly different scenario than what was produced in previous titles in the franchise, with the lead characters being polar opposites to the new hero. This adjunctively helps the player become further immersed in the world for they will instantly feel very comfortable, or uncomfortable as the case may be in the shoes of the game’s protagonist.

Our hero in FarCry 3, Jason Brody, is literally a tourist. Luckily however, he learns extremely fast, and so does not remain prey for very long. To upgrade your character to a suitable standing upon the island, you need to spend experience points in one of the three key areas; the Heron, which presides over abilities consistent with long range weaponry, aiming and the accuracy of any and all firearms; the Shark, which is fitting as an image of destruction for it presides over one’s ability to survive, giving rise to greater health bonuses, healing properties, potential damage immunities and brute strength, allowing you to become fit for a full combat experience. Lastly, there is the Spider, which presides over one’s stealthy capabilities, allowing you to move faster, go undetected, and covertly evade and neutralise threatening forces.

The point system does not however work the way it does in games the Likes of Mass Effect and Dead Space, where you must level one section of your character’s particular skills as to level up the next. In FarCry 3, much of the player’s skills are unlocked by completing missions and other quests, or by achieving certain tasks; for instance, one skill asked that five enemies be killed by grenades; another asked for ten opponents to be killed by machine gun emplacements; and another asked for a Bull Shark to be neutralised. On that note, the way to acquire higher levels is to play the game, rather than gain points from achieving certain goals.

However, acquiring points is not exactly easy, as the player only gains one every one thousand skill points, which are attributed to the player from kills (special kills such as head shots and covert strikes having greater rewards), the successful completion of missions (you can acquire more by not being detected, having no friendly casualties during the operation, etc) and by acquiring many of the secret artifacts located randomly about the island.

Finding said artifacts proves to be a valuable, rewarding and fun experience, providing to you free reign to do whatever you please and explore the wide open terrain. Other games the likes of FarCry 3 might have loading sequences as the game renders new areas and prepares for new segments, but this is not the case, the continuous freedom playing an incredible part in the player’s general ability to do whatever it is that he or she may choose.

Additionally, some items, the likes of plants, or more accurately, the leave of plants, prove to be some of the most efficacious and necessary parts of the game. All leaves can be mixed together to create powerful potions, the likes of health vials, the ability to absorb more punishment from certain attacks, the ability to domesticate certain animals for a certain time period, et al.

On the subject of health, your health bars will naturally regenerate – unless you have being poisoned or crippled by some other means. In that case, health packs and other like items are necessary to ensure one’s survival.

Moreover, the controls in FarCry 3 are different again than from previous installments in the franchise. Learning these controls will alone take a couple of hours to successfully master, and even then you are likely to every so often make a costly mistake. Not long into my play through, I accidentally clicked the grenade button whilst looking for the switch weapons reticule, and thus alerted every enemy in the base I was assaulting to my presence. Switching weapons is also a bit of a hindrance, for many games that include a weapon wheel will often pause the game whilst you select the next weapon – not FarCry 3. Whilst switching weapons the world around you will continue to move, and if you are under attack , the enemy will proceed in their attempts to eliminate you.

This leads to the next aspect of the game – the difficulty. The game in general is not terribly challenging per se, but the health of your player is incredibly weak and is depleted at an alarmingly rapid rate. Jason is not up for much punishment, and even after you upgrade your health and overall strength, a good couple rounds from any weapon will remove a cube of health, and when you are being shot at by an assault rifle, you can easily imagine how quickly your life line can be reduced from maximum capacity to absolutely none. A single swipe or bite from a predator will often remove a single cube, and when under attacks from herds of animals, or a larger beast the likes of a tiger, the chance of survival is limited exponentially.

As mentioned previously, you can easily restore your health with kits which you develop on your own or find scattered across the island, however, these will prove useless whilst engaged in a firefight. You cannot actively heal whilst you are running for your life, and when you pause to heal you allow your enemy not only the opportunity to reach your position, but allow them to take pot shots at the bulls eye you inadvertently place upon your back. On top of this, if you continually receive punishment from your opponents whilst you are healing, the hit points you lose will be immediately taken away, so by the time you have healed, you may only gain a fraction of what you were supposed to receive.

However, moving back to assigning points and the overall strength of the protagonist, not everything is quite as enjoyable. At its heart, the game is more of an RPG experience than that of the second game. What that means, is that you will be continuously picking up random pieces of grot, looting the bodies of your enemies and their places of residence and completing random missions for the occupants of the island. This would not be such an intolerable hindrance at times if not for its annoyingly realistic scenarios.

The loot sack your character has at all times needs to be expanded over time else you will continuously be alerted that you have officially run out of room for the forty seventh time in the past half an hour. This can be done by skinning animals that you find across the island – you read that right. As mentioned in the last paragraph, the game is incredibly realistic when in contrast with its predecessors, but one may have to wonder if it has gone too far. True, the realism in games is often what the general public wants, but suspension of disbelief plays a powerful role in fictional pieces of media and players are well accustomed to occurrences transpiring which would be unbelievably impossible in reality – take the ability to carry objects. In games the likes of Gothic, the player is capable of carrying as much as they choose without becoming over encumbered. Basically, the billions of items the player carries weighs nothing more than a feather upon their shoulders, when in reality it would consist of a nice 3,999,999,999,999 kilograms.

Adjunctively, the character’s wallet is in need of expansion if you wish to carry more money, and your ability to carry arms is also in need of an upgrade, with the character initially only being capable of carrying one weapon, which can thus be boosted to accommodate an additional two upon the body of the protagonist.

So, with that in mind, the player will constantly be seeking out wild animals to assist in their ability to carry that which they require to successfully survive the island, which inevitably results in quite a bit of bloodshed and a fair bit of repetition. Safe to say that animal activists will not be impressed with what Ubisoft have done here.

True, it is not every day you can fight a Komodo Dragon or go head to head with a Bull Shark, but if you skin one animal you have basically skinned them all. Of course, any and all skins are applied to your inventory, so that which you require to build your inventory is also one of the major factors which reduces its size – ironic. It is natural to assume that an animal skin could take up one block in one’s inventory, but the idea that a leaf could do so is simply absurd. That’s right – one leaf shrinks your inventory by one, and since you will no doubt be cutting down a lot of them, expect half your inventory to almost always be filled with random leaves.

In regards to the island moreover, the environment is incredibly detailed, and to say that the graphics are gorgeous would be one of the greatest understatements ever conceived. The faces of characters are brilliantly exposed with a detail that will leave you mesmerised as your converse and dispatch your opponents, and the island in general is graphically flawless, the vibrant colour of the scenery and atmosphere drawing you in with beautiful, unflinching effects.

Errr, do you wish to go out for coffee later?

Like with the last game, the island will move from morning, noon and into the night, none of which lasts a particularly long period of time, but will ultimately affect your experience all the same as battling at night time is very different than what it is during the day.

Of course, just a note – do not be shocked by the sheer size of the island. The map you are provided generally makes the number of islands that the player is stranded upon appear to dwarf even the United States, which might suggest the longevity of time you will be stranded there. The main mission is made up of enough jobs that will probably keep you playing for around 10 – 12 hours, but the additional side quests and the continuous freedom will keep you engaged for quite a bit longer, the general length of the game being determined by the general style of game play the player chooses to exhibit.

The environment has being upgraded from previous experiences furthermore and can benefit you at times rather than prohibiting you from successfully navigating an area. When falling down a cliff, your character will immediacy begin to slide, which reduces the damage you sustain from the fall. The game will adjunctively tell you when to interact with the environment, which can include leaping up to higher ledges, and the use of vines (which players might remember from FarCry Instincts) adds an environmentally interesting approach to clambering up mountains and other such areas.

Missions in FarCry 3 are more constrained than what they were in previous games. In both of the predecessors in the franchise thus far, the player had free reign to approach mission objectives any which way they wanted, and although FarCry 3 is more free and open than any of the games before it, this specific aspect of the game has not being carried over. When playing through missions, players are forced to go about them the way the game wants. There is always one direction; one method; and sometimes even one type of weapon that must be used to ensure successful completion of the operation, else you will automatically fail.

Upon failure of an operation, the game automatically reboots the player at the last checkpoint. If that is not annoying enough though, any vehicle you had with you at the moment your last checkpoint was activated will have subsequently vanished without a trace and you will have to pursue any and all objectives on foot, which is, as one can easily imagine, often a slow and grueling process.

Furthermore, unlike in FarCry where the player was forced to discover checkpoints in order to safely secure their progress thus far, or in the sequel where the player could only ever save the game by making their way to specified save stations, in FarCry 3 the save system has changed again.

When happily navigating the islands, the player can save the game whenever they wish. This is disabled during missions, and it is then that the player is forced to rely upon checkpoints.

However, there is only one save slot, and every time the player chooses to save their progress they are subsequently overwriting their last save, so often you need to be vigilant and careful when it comes to saving your campaign else you might find yourself in a problem that you cannot escape from.

Returning to the concept of missions, in general they range from a wide assortment of duties, some of which will require significant travel arrangements to be made. Vehicles again make a helpful asset throughout the campaign, a long list of jeeps, regular old fashioned cars and sea worthy vessels being at your disposal. The new ability to fast travel to locations which you have previously conquered adds an additional helpful application to the game and allows you to go back to a store (or a locker, as both serve the same purpose) to sell and buy products before travelling back to where you were beforehand.

As a side note, just like in FarCry 2, enemy vehicles patrol the roads, and will attack you if they spot you.

On the mention of ‘conquering’ areas, this is a new part of the game. The map itself is bare at first, although certain points of key interest are displayed, everything else from routes, to the locations of certain animals and places of interest are not available. The locations of radio towers are however, each of which have being supplied with an inhibiter which prevents them from sending a signal to your map which will display everything that an adventurer will need to survive. Taking out the jamming transmissions upon these towers is a necessity in that sense to progress through the campaign.

Towers are not all that requires conquering though. There are two ‘teams’ upon the island who are fighting for its dominance and control. There is the Rakyat, the people who your character sides with at the beginning of the game, who have the banner of a blue flag presiding over their territories to symbolise their control over the area; and then there are Vaas’s Pirates, the enemy, who run beneath a red banner. Segments of the map outlined in a red colour reveal areas occupied by the enemy, and parts of the map clear of any red show where the Rakyat have dominance.

Like in a tournament, one of the game’s goals is to seize control of the enemy controlled sectors by invading them, killing the enemy occupants and in doing so, seizing control and having the Rakyat officially move in. Once an area has being cleared of hostiles, the enemy do not secure dominance in that sector again.

Die you rotten bastards!!

The enemy in general is rather intelligent moreover, but the AI can be easily beaten if you covertly evade their actions. Enemies patrol encampments and other such areas, but do not bother to turn around if you silently creep up behind them, allowing you to progress through entire areas without even using a bullet.

However, the sheer volume of certain groups can sometimes make this almost impossible and additional strategies need to be implemented. On occasion enemies will even call in reinforcements, which you certainly do not want occurring.

When in open combat the enemy will take cover, throw grenades to draw you from the cover you have taken, and flank your location, Your compass however, which shows the locations of pissed off bad guys is so good at doing its job, that you can always clearly tell where the enemy are flanking you from, which makes them so much easier to dispatch.

Depending on the weapons that you have unlocked (or are at present using), these will primarily be the arms that the enemy take up, which, much like in the second game is FarCry’s way of giving back to you what you use to dismiss the enemy. The magazines your opponent’s drop though are not worthy of mentioning, for a couple of rounds is not nearly enough to sustain you through a war, and replenishing your ammo at stores and lockers is often a frequent quest.

In regards to the weaponry, there is a wide assortment of pistols, SMG’s, assault and sniper based rifles and other equipment which can be used at your leisure. Although slots need to be developed to accommodate for more equipment, the player will often feel most at home with that which they no doubt initially equip upon their character. Some items can additionally be upgraded with equipment the likes of scopes, silences and additional attachments to enhance the general accuracy of the weaponry at hand to make your character more dangerous in battle.

Moving onto the driving force of the game, the major goal is to secure the release of your friends from the island. Although Jason and his friends believed the islands to be a beautiful paradise, the sudden realistaion that it certainly fails to live up to their original expectations is present by the fact that they have each being captured and are subsequently scattered about the island and are in dire need of rescue. This in turn is the primary mission for the player, but like with all games, the general notion of ‘I’ll help you if you help me’ plays a significant role whilst interacting with the inhabitants of the islands.

What I will say about the storyline is that it can at times be more emotionally in-depth than the previous experiences in the franchise, and over the course of the game you learn about the lives of each character and how they each came to be in the situation they are in now. The story is driven by themes of friendship, family and love, which influences Jason in attempting to save his friends, even at the cost of his own life.

The fabulous orchestral musical score which on occasion rumbles through the game enhances this experience and empowers these emotional moments and themes with an incredible sense of urgency.

In conclusion, FarCry 3 appears to combine aspects of FarCry 2, Red Faction 3 and Dark Messiah of Might and Magic to create an experience which is better than James Cameron’s Avatar (the videogame) but perhaps not quite as enjoyable as FarCry 2.

Image References (Harvard style)

-Andog Hype 2012, Far Cry 3 unveils two new characters: Dennis and Citra, viewed 21st November 2012

-Cheat Code Central 2012, Far Cry 3 Preview, viewed 21st November 2012

-Wikipedia 2012, Far Cry 3, viewed 21st November 2012

Shepard and Aria team up to slap Omega out from the Illusive Man’s greedy little hands: Analysing the Mass Effect 3 DLC “Omega”

Team up with Aria and Nyreen to take back Omega

Size: 1.99 Gigabytes

Price: 1,200 Microsoft Points

It was not long into the Mass Effect 3 campaign that Aria, the so called ‘Pirate Queen’ of the ominous Terminus station Omega sent a message to Shepard’s private terminal, requesting the player to meet her in Purgatory on the Citadel and to not keep her waiting. After running around the centre of Galactic government, Shepard successfully unified the three primary mercenary bands in the universe under her command, whilst at the same time she specified why she was on the Citadel; how the Illusive Man, the ring leader of the circus that is Cerberus, a pro-human splinter group comprised of terrorists and other antagonists, was now ‘at the top of her shit list’, and was thus going to pay ‘for every minute (she had) spent in this bureaucratic hell hole’ for stealing Omega away from her.

After helping Aria twice during the second game, once, by unveiling to her how the Blue Suns, the Eclipse and the Blood Pack were planning to unanimously destroy her after the death of Archangel; and again by helping to save her former adviser, Patriarch, it was rather obvious that once more Shepard would be required to perform another duty for the powerful Assari this time around.

The campaign, which consists of four levels of game play with additional cinematics, begins with an e-mail from the illustrious Aria, asking Sheppard to return to the Citadel and meet her in Dock 42 so they might discuss her ‘pet project’. After several weeks of preparing the counter offensive assault to take Omega back from Cerberus, Aria is officially ready to take back her station, and although Aria relinquishes control and allows herself to be bossed around by Shepard during the game play, she still does have a few addendums; the least of which being that none of your crew are to accompany you during the game.

Having little trust with regards to your affiliates, you will instead find yourself braving the fight against Cerberus with a team consisting of none other than Aria herself, and a Turian Huntress named Nyreen, who is additionally the leader of a rebellious group on Omega titled the ‘Talons’, who have being attempting to fight Cerberus for the right to control the station.

Primarily the game will be played with Aria, who you are able to personally level up in the Squad menu, with new abilities the likes of Lash, Flare and Biotic Protector being readily available for use. To say that Aria’s powers are extraordinary would be a terrific understatement, with whole garrisons of enemy troops often being literally wiped out by but a blast of her biotic capabilities.

Nyreen on the other hand randomly assists you as often as she goes off on her own, and so half the campaign will be spent without her personal assistance as she wages the battle in other areas across the station.

Over the course of the game you are able to find out about the background of both unique squad members and their in-depth history together, however, if you are interested in discovering bucket loads of information on Aria you are going to be terribly disappointed, the information being slim at best.

Additionally, over the course of the campaign, Aria will come off as a cold, manipulative and unemotional monster who is willing to sacrifice innocent lives for the sake of her vengeful mission against the Cerberus forces. Nyreen on the other hand is the polar opposite, and instead worries frantically about the lives of civilians, and during conversations when you are forced to make paragon and renegade choices, will be the voice of reason, whilst Aria maintains her freezing cold demeanor and criticises many of your paragon choices.

However, if you successfully keep up a paragon reputation throughout the campaign, you may be able to slightly tweak Aria’s lack of consciousness so that she becomes a little more, well, civilised, but again, this comers at the price of her criticism.

Moreover, unlike the Extended Cut, this particular DLC is not an emotionally powerful experience, so players will only have to bring themselves to the fight, rather than additionally bringing a box of tissues (or in my case ten). In fact, emotions of any kind (with the exception of hate and loathing) are not focused upon in the slightest. The entire campaign is basically a grudge match between Aria and the Cerberus forces. Even on the occasions when saddening occurrences transpire, the amount of in-depth concentration which is applied is barely significant, and even though during the rest of the game these emotional scenarios were focused upon quite strongly, these instances are severely overlooked during this DLC package.

Moving on, your primary enemy throughout the campaign comes in the form of General Oleg Protrovski, who unlike other Cerberus Commanders does have a seemingly militarised code of honor, although, at the same time he is still very willing to make horrific sacrifices to achieve victory, and thus the goal of the campaign is to seize control of the station from him.

The Illusive Man rather unfortunately does not make an appearance of any kind, and some may feel the levels are incomplete without his unfathomably egotistical personality and antagonistic wit.

Every Cerberus opponent you have faced before, from the basic foot soldier to the dangerous Nemesis; from the agile Phantom to the incredibly powerful Atlas will make a number of appearances though throughout your efforts to retake Omega. At times, the number of enemies who stand against you are considerable, and potentially outnumber the strength of the army protecting the Illusive Man’s base which you assault at the game’s conclusion. The number of Atlas’s you will face is greater than that of any other fight and dwarves previous encounters.

Although the campaign, yes, can be challenging, this is also contradicted by the notion that you will frequently find yourself drowning in medical packs, and so you will rarely find yourself without a full collection of medi-gel in your power wheel (on a side note, the amount of medi-gel is almost drowned out by the sheer number of credits that number in the tens of thousands which can be found over the course of the campaign). Additionally, your team is incredibly competent to the extent that during my play through, not one of them fell at the hands of the Cerberus soldiers.

On another note, a new addition to the Cerberus army, the Rampant Mechs, are very fun to go up against, and are more capable than the basic mech artillery you were forced to frequently endure during the second game. These Mechs are well armored and carry powerful shotguns that do considerably damage at close range, and if that is not enough, they come equipped with powerful Omni-tool based weaponry which can shred your shields if they come within an inch of your body. Even in death these Mechs are a nuisance, and it is frequently best to keep a good distance between both your character and them whether they are running around on both legs or have them pointing up in the air.

Another opponent that makes a debut in the campaign is the Reaper creature known only as the ‘Adjutant’. These (often) failed Cerberus experiments look a lot like a cross between both the Cannibal and the Brute, and can literally tear into you with their sharp claws and leap considerable distances to close in on your location. From afar they are able to shoot moderately potent biotic powers from their right arms which can temporarily disarm you, their attacks continuing to affect you for  a few seconds after you have being hit (much like the biotic attacks by the Banshees). However, these creatures only make a couple of appearances, and it is disappointing that they appear infrequently throughout the campaign due to the challenging nature of such an opponent who deserved a much larger role.

The Omega DLC will provide you with somewhere between three and five hours worth of additional game play, and by the end your character will be granted some powerful war assets that could potentially tip the scales in your battle against the Reaper menace.

If there is one thing that the campaign does well it is build your interest and keep you entertained, and judging by the hype and excitement that has being attributed by the online media that is no surprise. However, this is also the campaign’s weakness.

Although you will recognise a couple of the surrounds that you fight through from your original trip to the station back in the second game, you will be barred from exploring most of it. On top of this, the amount of the station that you do fight through feels considerably small when in contrast with the sheer enormous scale and size of Omega. Due to this, you, the gamer, will often continuously ask for more; more action; more places to explore; more in-depth character driven narratives; more of the exciting Mass Effect experience; the issue is that the Omega DLC whets your appetite, and nothing else. By the campaign’s conclusion you will be left with an insatiable hunger for more, and thus will be unable to satisfy your appetite.

Omega is an entertaining addition to the Mass Effect universe in its own right, with a couple side missions to complete for some of the folks in Omega, and additional objectives which include fighting through a mine dripping with Ezo deposits (which may remind gamers of Dead Space 2 and Doom 3), destroying shields and defenses, deactivating land mines and neutralising garrisons of Cerberus combatants.

However, when in comparison to Mass Effect 3 as a whole, the Leviathan DLC, or even the Extended Cut, you will find your lust for the Mass Effect universe remains, and your wish for an incredibly potent experience goes unfulfilled.

On a final note, since the Bioware team who developed the Mass Effect franchise are primarily beginning to focus on new ventures, and Bioware Monteal has now announced they will be working on the new Mass Effect game, fans of Mass Effect 3 may wish to smoke this DLC while they have it – for there may not be another DLC for this game again. Judging by the fact that in four months time the game will be celebrating its one year anniversary since its release, and DLC’s for previous titles were discontinued half way into the following year respectively, this assumption is made even more likely.

In Summary:

-New entertaining and powerful enemies
-Challenging atmosphere
-Never before seen environments
-Plenty of credits are left lying around
-Aria’s powers are beyond amazing
-Potential war assets can be acquired by campaign’s end

-Entire campaign is an unemotional experience
-Relatively short
-The four levels can feel small in comparison with the significant size of the station
-Exploration of both the station and characters is limited
-Adjutant Reaper enemies deserve greater role
-Sheer amount of medi-gel dissolves many of the challenges
-You, the gamer, will be left wanting more

Image References:
-Mass Effect Wiki 2012, Mass Effect 3: Omega, viewed 26th November 2012
< http://masseffect.wikia.com/wiki/Mass_Effect_3:_Omega>

My Star Wars Episode 7 Rant-a-thon (in which the writer goes insane and is taken away by men in white coats)


I have never being one to come out with my own opinion every time an occurrence that could be described as ‘breaking news’ is dropped upon society. So, with that said, perhaps people who read this might find it in their heart’s to forgive me if I suddenly appear hypocritical as I analyse my thoughts on the seventh episode in the Star Wars saga that was unveiled last week.

The biggest thought crippling me so may very well be one that other fans of the sci-fi franchise have thought frequently since the new title was announced: why? Of course, many of them (I know I did) may not ask the question in such a gentle, or be it, formal way, with perhaps a few profanities being blasted at the thought of this new feature.

Let’s face it – and the fans will probably agree with me – Star Wars ended perfectly.

Although I myself had doubts about how Episode Three could successfully lead into the original installment, I was amazed at how well crafted, engineered and written the end of the new series successfully followed through into the old.

Adjunctively, the storyline that pushed the new series along beautifully made sense when in contrast with the original series, with the plot, storylines and characters all coming together in what could only be described as ‘magical’. Although there was a lengthy hiatus between the end of the original series and the beginning of the new, I personally could not have asked for a better Star Wars franchise.

So, on that note, again, I ask why? Why must a new film be written and directed when obviously, there is no need for it? Of course, those who can smell the tarnished scent of money and power will obviously be able to answer my question. Why? That’s simple – with George Lucas selling the rights to his franchise to the major movie monopoly Disney, it is obvious that this humongous conglomerate wishes to cash in on as much economical gratification as it can.

To renew the audience’s love of the franchise and to prove that life still exists in the old dog, it is a requirement of Disney to release a new film as to whet the appetite of old and new fans alike. However, is it a requirement of Disney to perhaps heinously tarnish the reputation of this inspiring series as well? I certainly hope not.

Additionally, buying the Star Wars brand from Mr. Lucas would not have been cheap – and they obviously require compensation for that which was required to gain such expensive film rights.

Now, Disney fans may read the paragraph that came before the one directly above and suddenly perceive me as a pariah. However, allow me to say this. I don’t doubt that someone could write up a storyline that could perhaps compliment the franchise. I don’t doubt that Disney has the budget or the special effects crew to successfully deliver to the audience amazing graphics and imagery. I simply doubt the point to this entire exercise.

There are other ways that Disney could have brought new life into the franchise (which by the way they are pursuing with talks of a couple new TV shows happening) without them having to develop a new film. So, with that said, here are my questions (and comments) in regards to the idea that I have been generating – why? Additionally, how and what will be involved in the promulgation of this film?

One – Episode six of the saga came out in 1983 – by my count that was quite a while ago. My point? Well, do I really need to elaborate on this obvious ideology?

The actors who portrayed the primary characters in the original franchise would have matured considerably. Mr. Ford, who portrayed the plucky Han Solo is 70 this year, whilst Mr. Hamill who portrayed the revered hero Luke Skywalker is somewhere in his mid sixties, whilst Ms. Fisher, a.k.a Princess Leia being either 55 or 56 (I’m not totally down on the low down).

Now, I realise that with digital effects these days anyone of any age can look brilliant (Digital Jeff Bridges), but even with that said, I cannot imagine Mr. Ford running around a set like he used to, blasting away storm troopers, making out with his girlfriend and cracking jokes with his fellow hairy companion.

On this note, due to the longevity of time between episode six and seven, how do the writers intend to attribute this into the feature? Will the old gang be the lead protagonists once more? Or will they be in the background, with a new group of younger protagonists ready to steal the stage?

Two – Obi Wan Kenobi made several appearances in the original series as the spectral guide to Luke Skywalker, beneficially aiding him in his quest for knowledge and aid. Now, Alec Guinness is unfortunately no longer a part of the acting community, God rest his soul, so who might they choose to portray him in this new feature?

Seriously, Obi Wan Kenobi was in all six of the films! You cannot make another without him! One might imagine that Mr. McGregor could reprise his roll, with some digital effects to age him; however I doubt the likeness will be successful.

Three – Will Lando Calrissian be making an appearance?

What about other characters, the likes of R2-D2, C3PO, Chewbacca and other protagonists from the saga?

Four – Yoda – quite possibly one of the single most lovable sci-fi characters ever conceived. Will Yoda appear as a specter from the Netherworld of the Force? Addendum – Frank Oz earlier this year stated that he no longer wished to do any voice acting roles that involved him portraying the character Yoda. So, if our ‘little green friend’ as a certain Sith Lord once called him makes a surprise appearance in this new feature, who will voice him?

Five – Twilek women. Come on, they’re gorgeous! Will any of them appear? I guess it will be asking too much that Aayla Secura returns from the Netherworld of the force, right?

Six – Does anyone recall the character Kyle Katarn? Those who read the fan fiction may remember such a name, but, more importantly, those who played the ‘Dark Forces’ games certainly will recognise him.

Appearing in the original Dark Forces game as the central protagonist, along with his pilot, Jan Ors, who flew the vessel the Moldy Crew from one mission site to the next, Katarn was initially an Imperial, who came to the realisation that what he was doing was wrong. Becoming a mercenary for the Rebellion, he remained primarily neutral throughout the war effort, however did efficaciously aid the Rebellion by stealing the plans for the original Death Star, and discovering the threat of the ominous ‘Dark Troopers’, who were a significant upgrade of the regular Storm Troopers. Those who played the multiplayer game ‘Battlefront’ will recall this particular character class – well, those who played Dark Forces will remember they were far more bad ass in that – and creepy. Baring in mind I was considerably younger when I played the original game, so to have a giant man in a suit flying towards you with a plasma gun with a rocket launcher attachment was especially creepy.

Then, in the sequel, Dark Forces II Jedi Knight, Katarn discovered his family’s connection with the force and trained himself to become a Jedi, fighting against the ruthless Sith Lord Jerec and his numerous municipals. It was where this story ended that the fan fiction began, with Katarn befriending Luke Skywalker, the two of them establishing Jedi training temples together, although Katarn, fearing the dark side of the force, eventually handed his light sabre over to Skywalker and turned away from the powers of the Jedi.

My point – will the seventh film introduce characters that were not in the original film series, but played significant roles within the other forms of media based texts that were conceived in regards to the original Star Wars universe, such as Katarn, Ors, and others?

If so, they could rehire Jason Court, who played the character of Katarn during the cinematics of the second game, and, who additionally is the person that all versions of Katarn have being based upon since the release of the second game.

Other characters could very well be Zac, Tash and Uncle Hoole from the Galaxy of Fear franchise, after all, often in almost each text they did interact with the lead protagonists from the original film franchise, and it was Luke Skywalker himself who convinced Tash through his amazing Force abilities that she should attempt to control her own and become the Jedi she always wanted to be – just a thought.

Seven – Will the vile Huts be present in the feature?

Eight – Will characters the likes of Ahsoka Tano and others who were specifically in the Clone Wars TV show make an appearance in the film?

Nine – In regards to the Sixth question, in which I made reference in the dark Jedi Jerec, it is obvious that the universe is potentially filled with other members of the Sith code. My point? With the death of the lead antagonist at the conclusion of the Star Wars saga, who will take up the role in this new feature?

Ten – An overview, rather than a question; Disney are most notably known for the creation of features that are targeted towards a younger generation. True, films the likes of Tron Legacy and John Carter are quite mature in regards to other features and are enjoyable for all ages, not that their other films are not, but Disney will always ensure that their films can appease a younger market, not just an older one. Might this factor get in the way of successfully developing a new Star Wars feature that is reminiscent of its predecessors?

Thank you for reading. I hope my rant did not prove too deranged.

Also, I would like to mention one final statement – when the seventh film is released, I will attend the theatre and watch it on a cinematic screen, and if the new film proves to be a spectacular blockbuster, I will personally develop a new post saying how wrong I was to rant about it and how meticulously well conceived the film was. If the film doesn’t prove to be a blockbuster – well, don’t hold your breath on any positive posts being postulated in regards to it.

What thoughts do you have on the development of a seventh Star Wars film? Do you believe it to be necessary, or a waste of time and money?

Do you agree with any of my rants, from 1 – 10? What are your opinions? What might you want to see in this new feature that was present in the original six films?

I would like to know your thoughts!

Who is this ‘the one’ the Backstreet Boys spoke of?


I am certain that everyone is familiar with the term ‘the one’.

Now, I must warn you all before proceeding; I may begin to rant and rave on a bit here. You have being officially warned!

For those who believe in love at first sight, I would presume that they find ‘the one’ they have been looking for incredibly easily.

But what about those who do not believe the concept of falling for someone the moment you see them? Yes, I am talking about those who believe in falling in love over a period of time as they become acquainted with the certain someone in their life.

Now, for argument’s sake, let’s assume the next portion of this post is purely hypothetical.

Say there is this woman; a woman who is single.

She says that she likes to go out with her friends because she believes there is the chance she might bump into ‘the one’.

She likes to go out to bars and nightclubs and new restaurants and other such establishments in the hope of ‘reeling in’ ‘the one’.

She says that she is very curious to know when she is going to fall in love.

She says she has this list of qualities that her dream man must have, which include been skilled in mechanics, plumbing, carpentry, electronics, cooking and child care. If not, then her dream man will over time acquire these skills so the two of them may have a life together.

She says she does not care about the physical appearance of her dream man.

She also says that she does not believe in love at first sight, like I explained earlier, and that she believes in falling in love over a period of time.

Now, hypothetically, how does she know who ‘the one’ is?

Hypothetically also, let’s say there is this guy who has displayed interest in her. How is he not ‘the one’ for her, when she has these requirements? Is this not contradictory?

This man, he has confessed that he loves her; that he would do anything for her; that he will go to any length for her; be anything for her. He has been completely honest, open and truthful about his feelings. He has even provided her with a number of gifts.

How is he not ‘the one’?

The rat bastard playing loud music down the road from me must be silenced!


If I can hear the sound of the bass, the drums, the guitar, the lyrics and everything else several houses down, what is it like for the occupants of the residence where the music is playing?

I for one have never truly understood where playing music as loud as friggin’ possible ever managed to be described as ‘enjoyable’.

Having your eardrums blown in by music that is been performed by a band playing some brute European deranged rock song is not my idea of a good time, but who am I to judge the deluded, deranged lunatics down the road from me who get off on it? Whatever rocks your boat I say, I would just rather prefer not to hear it over where I am.

The second issue, apart from the noise, which is bad enough, is the time. The music starts at approximately 9:30 at night, and then proceeds to continue until 2 in the damn morning.

Now, calling the cops about this is like calling the man who runs the ice cream van and telling him the exact same thing; some arsehole’s idea of a good time is playing music louder than any sound that has ever been recorded. On top of this, calling the local council about this is as productive as calling the cops, which already illustrated, is pretty friggin’ useless.

Of course, you could always try communicating with the guy playing the music, who takes your attempt to calmly deescalate the situation as an act of war because not only is he a few tiles short of a roof, but he can’t even speak a word of English so you might as well go beat your head up against a wall cuz if you stand there any longer your head will certainly look just about as terrible.

Of course, this leads me back to the title of this post; the rat bastard must be silenced. First off, why rat bastard? Well, because he is a rat. No, he didn’t inform on anyone to the cops – remember, he’s no good with speaking the Eng, so he’s informing skills will be about as useful as his ability to play music at regular room volume. By rat, I mean, he really is a rat. He has tiny black rat eyes, a little nose with whiskers protruding out from the sides, has a pink tail sticking out from the arse end of his body and is additionally covered in a gargantuan layer of hair. Okay, maybe it ain’t such an in-depth comparison, but there certainly is a similarity.

Now, let’s access that word ‘silenced’. I’m not saying that something untoward needs to happen to him – I’m saying that something untoward absolutely must happen to his sound system – it has to be silenced; muted; permanently.

The question would ultimately be how to successfully do so – hypothetically speaking of course.

As previously mentioned, any legal means would ultimately be unsuccessful, which would perhaps leave the illegal, or as some may call it, the desperate means. Basically, I would need to gain entry to the residence, temporarily gain access to the sound system – then grab hold of it and run out of there faster that Road Runner been pursued by Coyote.

I guess it would come down to how many people were at the ‘event’ in question, and, on top of that, how many people were inclined to have the music system there.  Surrounded by a bunch of angry, drunken music loving freaks who came for the songs would be somewhat unimpressed in my view by a certain handsome, intelligent, amazing, quick witted, humorous, fun loving individual stealing their reason for been there.

I could additionally take a sledge hammer to the sound system – that would put both it and me out of our misery, for I cannot imagine that it enjoys having terrible music pumping out from its mouth. The question would be how to get there – a person walking about a party scene with a weapon of mass construction would stand out like legs on a rattlesnake at an event of this proportion – unless there a builder theme to the occasion – then nobody will question me.

Or I could take a pair of scissors and chop the cable – but this issue can be easily amended to some extent or another – unless the cable is fed into the sound system rather than been an attachment which can be connected to the arse end of the device.

Decisions, decisions. Oh, maybe it’s all too hard. How many parties can these people have in a week? Quite a few it would seem. This would make me wonder what the hell they are celebrating? The fact that they are alive? Come on! What happened to the days when a party was just that – an occasion to celebrate the birthday of an individual. Now…well, wish me luck, in any event. Desperation makes people do crazy things and I fear I may be on the verge of doing something really out there. Now, where did I put that sledgehammer?