Akiba’s Trip: Undead and Undressed Review

Developer: Acquire
Distributor: NIS
Platform: PS3, PS Vista
Release Date (Australia): 16th October, 2014

Pros:
-Lovable characters
-Witty, humorous dialogue
-Outstanding soundtrack
-Gorgeous cinematics
-Uniquely fun and original

Cons:
-Awkward camera movements
-Outdated in-game graphics
-Frequent loading screens
-Unfair combat scenarios
-Difficult fight mechanics

Verdict: 9.5 (out of 10)

For over ten years, I have been a fan of Anime films and television programs, but until now I have not attempted to become involved in an anime video game. Perhaps some may question why my first foray into anime gaming would be Akiba’s Trip: Undead and Undressed, however, the originality of the product, not to mention its attractive atmosphere, gorgeous female warriors and hilariously witty and intelligent dialogue, is sure to captivate a vast quantity of people. Right from the opening, the game feels a lot like an Anime television series, with a beautiful introductory movie clip introducing each of the major characters, while an entertaining musical score and impressive vocal talent delightfully peaks your interest at what awaits you on your journey.

The graphics of the cinematics however do not last. Although cinematics play a large role in the game, which is an incredibly loquacious piece of fiction, they are an alternate variety than what you may have come to expect from other titles. The game itself fades out into the background as the characters are displayed in front of you. Only their eyes and mouth move, and their faces employ a wide array of emotion, conveying embarrassment, happiness, grief or anger, with their dialogue textually appearing beneath them. After these occurrences, the game returns to normal, the graphics experienced during the exploration and fight scenes being rather dull in contrast with games today, the eyes of the characters especially, when visible, appearing rather alien and lifeless. Despite the graininess of the image, it does retain a great depth of brightness and vibrant beauty, although the fact the game was originally released in Japan a year ago clearly illustrates that by today’s standards, it is unable to compete with the flare that games are displaying now on the new consoles.

When walking down the street, despite the comic style setting, you cannot deny the feeling of reality which coats the world around you as you explore and take in the sights. This however comes with its own limitation. Unlike in FarCry 2 and 3, where the entire world was explorable, and very rarely did you even see a loading screen, in Akiba’s Trip, you frequently bump into areas which require loading (you also bump into a lot of people too, but that’s a different story). The city is separated into districts, and each one requires a short period to load before you can gain access. This can be somewhat avoided with the use of fast travel, however, as with many titles, these areas need to be initially unlocked.

Set in the technologically profound, and entertainingly captivating location of Akihabara, Akiba’s Trip is one of those titles that falls into the love or hate category. It also requires the gamer not to ask many questions, for even suspending your disbelief over the course of the game will potentially leave you with a variety of queries. Providing a unique take on the vampire genre, Akiba’s Trip, rather than conceiving the normally unsettling atmosphere one might assume for a game in this genre, throws you into a world which is always bright and sunny.Referred to as ‘synthisters’, the man made vampires you encounter, rather than consuming blood, devour energy, and how they were made, and for what reason, alongside how they can be possibly stopped, are three of the major plot points which push the game forward. Moreover, rather than the stereotypical stakes and garlic one might expect to find attached to our company of ‘freedom fighters’, sunlight is the primary weapon of choice, and apparently, the best way to stop a vampire’s rampage, is to strip them down to either their panties, or their tighty whitey’s, and watch the exposure to the sun obliterate them.

When battling agaisnt an enemy, often they come equipped with head gear, a top, and bottoms, each piece of their attire having to take substantial damage, before it is capable of being ripped clean off. If several enemies have weakened attires, the player is able to chain strip, meaning, by following the key prompts, the character can automatically strip several pieces of clothing one after another, rendering the enemy less problematic. The way in which clothing is entertainingly removed can be altered by applying different combat skills to your person, which can be obtained from reading material. The best possible comparison I can think of is The Matrix, where knowledge on fighting is uploaded to the character’s minds. Additionally, you are, later in the campaign, able to activate special combat styles after attaining enough juice from battle, which deals extreme damage to enemies, and often reverberates onto others in the immediate vicinity. How a vampire can run around without a top and suffer no excruciating pain from the sunlight is beyond me though. How the bodies of the attackers are not damaged by the excessive blows they take, or how exactly the clothes can be removed in the fashion that they are, all very interesting questions that come equipped with no answers. Like I said; this is a game that you are meant to enjoy, rather than consistently analyze.

Fighting during the game is very basic, with each attack connected to a single key on your controller. To attack head gear, press the triangle; for the torso, use the circle, and for anything beneath the belt, use the ‘x’. However, what makes combat an unnecessary challenge, are the camera angels. Although you can personally pivot the camera anywhere you want, during combat this becomes a nuisance, when your primary focus is the deterioration of your enemy’s attire. On more than one occasion, the enemy fell out of the frame, and I was unable to see how much damage, if any, I was inflicting. On top of this, if you happen to begin moving out of a general area, say, into a side street, off the beaten track, the position of the camera will become similar to a bird’s eye view, something which cannot be manually altered unless you move out of the immediate area. Additionally, battle mechanics in general can appear rather difficult, and although the controls are easy to master, employing them appropriately is a different struggle altogether. On countless occasions, when attempting to confront one particular enemy, the character instead attacked another. It would have been an idea to have a way to aim your attacks at a specific target. Instead, over the course of the game, you inevitably, inadvertently, attack, on occasion, complete strangers. This happened a number of times to me whilst patrolling the streets, in which I accidentally happened to find himself in a fist fight with an officer of the law, rather than an enemy synthister, an act which subsequently led to my arrest.

Combat in general is already made quite challenging by the fact that rarely is there only one opponent you face down, with often, anywhere between four and eight plus assailants getting in your way. Although you usually enter a fight with an NPC (non-playable character (for the uninitiated)) beside you, even the assistance they provide is unable to quell the steady advance of the opposition, who appear to, on many an occasion, be equipped with better equipment than you. Moreover, during combat, you are unable to alter what weapons or clothes you happen to have on your person, but you are able to repair your attire at the press of a button to replenish all that was lost to damage. However, this slow process always leaves you vulnerable. Although some could argue this is equal to a healthy challenge, there is a point when a challenging scenario becomes intolerably unfair, and appears to be a developer’s way of making a game last for a greater period of longevity than it would without the frequently overbearing battles.

Attempting to thwart the threat of the synthisters however occasionally seems to be not as pertinent as building relationships. During the game, you portray Nanashi, and rather than being the quintessential hero one may expect, he is rather, a geek, unfortunate enough to be transformed into a synthister. He, along with his friends, who form the Akiba Freedom Fighters, their base of operations held at the gaming venue MOGRA, take it upon themselves to try and save the city. Although the player’s name can be altered, and during conversation, when subtitles appear, the other characters refer to you as the name you provide yourself, the physicality, and features of Nanashi cannot be changed, which I found a little restrictive. If it is any conciliation however, your character is able to frequently alter their chosen attire.

Over the course of the game, there are a number of (gorgeous) female characters, including the mysterious Shizuku, the multi-talented Rin, the athletic Tohko, the well presented Shion, and the foreign Kati, either of whom your character is able to form a romantic attachment with, as long as you don’t stuff up. In Mass Effect, it was mandatory to have conversations with people you wished to romance, and a similar, albeit, more difficult concept is applied here. Rather than alerting you with what is possibly the best response when prompted to say one of three possible sentences, the game challenges you to realize which statement or answer would best attract the woman you are attempting to woo.

The dialogue options the game provides to you are not necessarily separated into good or bad, but often have varying degrees of sarcasm or sexual innuendo attached, and it is up to you to decide how you want to be viewed. In Mass Effect, the most positive comment was always located at the top, while the most bad ass were at the bottom. Such a technique is not applied here, with options always been randomized in their location. Occasionally you can appear humble, violent, or even laid back, but again, many a response comes equipped with its own pros and cons. Luckily, the game does assist you in tallying how well your rapport is with each available woman. By communicating with Yuto, a young man who considers himself an expert on the female psyche, he notifies you where each woman stands, and appears only too happy to admit when they feel nothing at all – sick bastard!

At times I felt constrained by the often lacking opportunity to speak, and I occasionally wished to be granted the option of retaliating agaisnt attacks directed towards my character. This was especially true with regards to the character Kaito, who not only had sarcastic quips to make about my efforts, but was trying to move in on my territory and steal my Shizuku! That dirty mongrel! I hiss inappropriately in his direction!

On the other hand, there was something undeniably poetic about much of the dialogue, for not only Nanashi and the other freedom fighters, but for the enemy as well, with a beauty that swept you up in the motivations and passions of the characters. At times, even the player could not help but relate, and understand the reasoning behind antagonist’s decisions, which not only made them enjoyable as bad guys, but an interesting contrast to the heroes.

One of the best characters however had to be Nana, Nanashi’s ‘adorable little sister’ as she called herself, who, apart from having some of the best witty punch lines and responses, was also capable of advantageously crafting new material. Been able to splice together several garments to create a more durable outfit, or even merge a number of ‘weapons’ to make them more efficient in combat. The fact there was no limit to how many items could be merged into one, ensured these upgrades could immeasurably assist in making your character’s offensive abilities more powerful, and their resilience to attacks exceptionally impressive. On a side note, notice the quotations around weapons? Well, the equipment you offensively use to smite your enemies in Akiba’s Trip are not the stereotypical variety one may be used to seeing. Although there is a collection of boxing gloves, balls, bats, swords, sticks and umbrellas to choose from, there are also brooms, guitars, posters, monitors and laptops, with basic home made appliances and everyday utensils been customized for combat. Depending on the size and shape of the weaponry will also weigh heavily on how your maneuverability is affected in combat.

Unlike in other games, upon finding a new dress or weapon, you can instantly fix it to your person without having to worry about the level you are on. Taking part in the main quest is only able to progress you so far, and it is during the side quests and the battle arena, that the player is able to acquire better equipment. Side jobs, including hunting down synthisters, communing with everyday citizens, and helping people with basic dilemmas, not only provides you with money, and a degree of popularity amongst the locals, but almost always results in some kind of fight that allows you an opportunity to find equipment. The same goes for the battle arena, and as you progress forward, you are able to fight stronger opposition. If finding items becomes a little strenuous, you can simply buy something from one of the many stores, however the prices do seem a little exorbitant, although as I live in a country where we use ‘dollars’, I’m unsure how much the ‘yen’ is actually worth in contrast.

Annoyingly enough though, side quests come equipped with a time limit, and you are only made aware of this by checking on social media. During game, you are provided with an e-mail account, which people use to contact you, and a Pitter profile, that allows you to keep up to date with public opinion. The level of detail which has been applied to the social media spectrum of the game is amazing, with there been a huge abundance of Plips, each one feeling as though it could have easily been written by a real world individual. On top of this, Akiba’s Trip makes use of apps, with one such nifty gadget you are provided having the capacity to tell who is a synthister. By taking a picture with your camera, you are able to tell the fake people from the real, and attack the enemy on site, wherever they may hide.

Moving on, the game’s ending happens to arrive very fast, so much so, it is almost unexpected. One second you are attempting to decipher how you might thwart the enemy, and the next, you are in the midst of the final boss encounter, striving to secure a resolution. In a game running for ten plus hours, the conclusion seems to settle out of nowhere after experiencing a storyline which seemed to indicate it would build to something considerably longer. This however is not a criticism, the ending maintaining the same consistent feel as the rest of the product, and unlike many American games, does not leave you up in the air, but ends conclusively, although I might recommend you invest in a box of tissues. Once the game has been finished, a wealth of benefits are unlocked, which resolve a number of the quandaries that some gamers (myself included) may have had with the original play through. If anything though, it is sad to say goodbye to the characters, who were excellently and wholeheartedly conceived. But like any good friend, the characters never truly leave, and at the insert of a disc, they will gratefully return.

Akiba’s Trip is a uniquely fun experience, and although some could refer to it as a perverted storyline, the unyielding humor consistently reminds you not to take yourself too seriously when embarking on this adventure. Moreover, despite been occasionally predictable, and although revisiting the same locations, and fighting in similar areas can become repetitive, the wealth of options at your disposal regarding what weapon you could use makes almost every encounter different. Additionally, the option of choosing which NPC to accompany you (something which is occasionally provided) allows you to not only experiment with who is the most physically adept team member, but grants you the opportunity to potentially get even closer to the Goddess you are trying to ensnare. If you are looking for a fun, comedic adventure, with little emphasis on explanation and contemporary issues, and a strong emphasis on romance and butt kicking, look no further than Akiba’s Trip, which is sure to quench your appetite for all things crazy and unreal.

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The Evil Within is Aptly Named – for it Awoke the Evil Within Me

Title: The Evil Withinthe-evil-within-logo
Developer: Tango Gameworks
Distributor: Bethesda

Pros:
-Devilishly bloodthirsty
-Simplistic controls
-Upgrade system
-Exploration yields fruitful rewards

Cons:
-Vague storyline and plot
-Bland graphics
-Excruciatingly limited resources
-Occasionally unresponsive and slow
control system
-Camera can prove frustrating

Verdict: 5.5 (out of 10)

This year’s Destiny had a lot of hype, but after completion of the short campaign, what remained was a series of frequently repetitive occurrences that made about as much sense as an ashtray on a motorbike. The Evil Within is not necessarily in the same boat, but it certainly originates from the same dock. After watching several astounding trailers, and reading the verdicts of professional gaming companies online (Ausgamers gave the Evil Within a 10), I was expecting something considerably more entertaining. Australia’s newspaper The Age noted how The Evil Within was ‘a grand rebirth for survival horror’, and had this been 1998, or 2002, I probably wouldn’t bother voicing an argument. Today however, I would presume gamers want a little more from their games than relentless chase scenes and inexplicable gore, with an almost non-existent plot. For me, on the most part, I found the Evil Within annoying, for reasons I will explore in this post, the scariest part about the game quite possibly being its price.

Perhaps I might have found more enjoyment if the protagonist was someone a little different than Sebastian Castellanos. Although I won’t deny, I’m sure he’d make a great detective, but the lead in a horror game? He is out of his league in this alternate universe. Although he proves himself courageous in a fight, his delicate body is quite the contradiction to his character, and the fact that he, at the beginning, cannot run more than a couple dozen feet without becoming crippled with exhaustion, is frustrating. He doesn’t just stop running though – usually he has to bend over, panting like someone who just ran a  marathon, all the while, whatever thing you were running from, draws ever closer, and when battling boss monsters, who can kill you with a single hit, the distance between you and the bad guys, is precious.

Moving on, throughout the game, a majority of the levels are an incoherent mass of hysteria, and reminded me a fair bit of Painkiller, in that one level does not exactly continue on from the other, and you rather find yourself going from one random location to the next, and this similarly occurs during levels as well. Often in games, locations are meant to yield information on the plot itself, but such is forfeited by this peculiar technique. Again, like Painkiller, the environments are rather drab, with a mixture of browns, blacks, grays and (of course) reds, making up a quantity of the environment, and although everything is well constructed, the lack of any lively color makes the game look and feel like a graveyard, which does nothing to exploit the power of the new systems (I myself played this title on the XBOX One).

While exploring these strange environments however, you are able to find news clippings, audio and doctoral files from other individuals, and a back-story regarding Sebastian, and from chapter five onwards, you begin to piece together the kind of life that Sebastian has experienced. It is sub-plots like these that make you want to continue, in order to alleviate your quest for answers, however the slow pace the answers are provided means there is a lot of trekking through strange territory, that on more than one occasion seems to have no real pertinence to the shadowy storyline.

The most hectic part about the game though, is the lack of resources. This is where upgrading becomes most paramount. At the beginning of the game, the amount of reserve ammo or health-packs your character can carry is pitifully low, and you are forced to choose between making your character’s life line stronger, or upgrading the number of resources you can hold. Upgrading is done by acquiring glop from around not only the environment, but from the bodies of deceased enemies, who (rarely) drop something you can use. During each level, you may hear the sweet melody of music serenading your eardrums, which means that by walking through a mirror, you are able to enter a safe haven, which seems to exist between not only the game’s worlds, but time itself. Here, you can save the game, find information on certain back stories, restock on supplies (during the Evil Within you may find small statues which internally contain keys, that then unlock cabinets containing goods), or upgrade your character by shocking yourself in an electric chair (yes, you read that right).

Continuing on with regards to the lackluster resources, I have no problem with a challenge, as long as I receive a reward afterwards that will incentivize me to persist with the unending struggle. The reward that is received however is hardly agreeable compensation – often, a collection of new antagonistic monsters appear, sometimes even in areas previously cleansed of enemy combatants. As previously noted, enemies drop very little in the way of loot once deceased, and been forced to waste valuable resources dispatching these new creatures is a frustrating hindrance. What is most annoying though, is that you receive, early on in fact, an arsenal of powerful weapons, but you can hardly ever use them, and rather, your character seems to spend more time running from the enemy in a vain attempt to avoid as many encounters as possible, rather than using the weapons for the reason they were made. The frequency of these chase sequences reminded me somewhat of Prince of Persia, Warrior Within, in which a great portion of the game is spent running away from the monstrous Dahaka.

The addendum that enemies don’t normally stay dead unless set alight is another conundrum faced, and since matches are even more scarce than ammo, you are forced to choose who you purge with fire delicately, as you never know what lies around the next corner. That is even if Sebastian lights the enemy up at all. On several moments, the game refused to let me set an enemy alight unless I stood in a certain position, and by that time, the target had already begun to drag its gory remains to its feet, forcing me to repeat the entire process all over again. If you happen to die moreover, upon returning to the game (there is a checkpoint system, alongside the opportunity to manually save your progress), resources will either be different, or not available at all. There was one moment when I uncovered several bullets from inside a container, but when I returned after having died, it was completely vacant.

On this note, a number of the resources are hidden in boxes, containers and cabinets, and you are forced to demolish these, making unnecessary noise that alerts nearby foes. Occasionally, you are also required to work with an NPC (non-playable character (for the uninitiated)), and their clumsiness in knocking over items is aggravatingly brutal. They might as well put up a neon sign. On the subject of lighting, Joseph is allowed to carry a lantern with an unending shelf-life, however the light is just as much a monster magnet as the unfortunate onset of sound, which can be triggered by bumping into a table, or stepping on some glass, which adds a good deal of realism to the game. Sounds can however, when properly employed, be used as devices of distraction, which can allow you the opportunity to sneak up on unsuspecting foes, and stealthily kill them without the use of ammo. Going into a fist fight with an enemy is seldom a recommendation judging by the amount of damage a single combatant can inflict, but stealth kills offer a solution to this quandary. Stealth kills are not impossible, but the chance that the enemy will turn and see you is very likely, so careful precision is always a requirement. Of course, the fact that the crouch button needs to be held down, alongside the addendum that Sebastian cannot use firearms while crouched, makes this all the more complex. Additionally, with regards to stealth, Sebastian can, rather than kicking a door open, slowly push it forward, the eerie squeak of the door being questionably loud. The point I’m making by including this assessment is with regards to the camera angle during this stealth tactic. As Sebastian opens the door, for several seconds, you have no control over the camera’s location, and instead of seeing what threat exists in the following area, you have to wait until Sebastian is in the room to regain control, putting the character at unnecessary risk.

Returning to the subject of checkpoints, occasionally, they fail to reboot the player where the checkpoint was received. There was one moment in particular, where I received a checkpoint behind a condemned building, but after having died, I rematerialized atop a flight of stairs, in plain sight of an enemy, who then proceeded to hurry after me. With regards to the enemy in general, although they are capable of detecting the player by sight and sound, they don’t appear largely intelligent. On one occasion, I was chased into a room by a cluster of creatures, who then proceeded to run amok, bumping into one another in a frenetic attempt to acquire me. Not only was I able to escape without taking any damage (which was a rare occurrence, I must say), but witnessing the creatures blindly bumping into one another like a gaggle of brainless bots was certainly something to behold.

In general, most enemies appear much the same; humans who have endured a wealth of torture, with bits and pieces hanging off their bodies. Although the graphics render their mutilated forms in vivid detail, which you cannot help but admire (when you are hidden, at least), most enemies are simply reminiscent of zombies, and after having seen one, you have, on the most part, seen them all. Although on occasion you find creatures that are very different, and the boss encounters are certainly reminiscent of this, such is rarely commonplace, rendering the excitement of been pursued by yet another zombie-like creature moot after it occurs for the sixteenth time that hour. Despite a lot of creatures requiring little more than a wealth of firepower in order to have their existence brought to a close, sometimes creatures require a degree of strategy. Not long into the game you encounter a certain enemy that has the habit of becoming invisible, and so you are required to watch the environment; if a puddle of blood is disturbed, or an item is inexplicably knocked over, the chance the creature is near is very high.

Besides enemies, there are also traps that players need to be on the look out for.  One is unable to stroll confidently into a room, else the chance they will be turned into a pile of bloody innards from an unexpected device is quite likely, and these become all the more frustrating when you are been pursued. Bombs, bear traps, electric wires, retractable spikes, among other contraptions, await you in every single level, and unless you have your wits about you, a lot of cheap deaths await the novice traveler. Alongside traps though, there are also puzzles, the act of solving them moreover proving to be quite fun. Occasionally dire ramifications await those who, for instance, happen to incorrectly put things in the required order. Puzzles can involve applying knowledge found in a picture or diagram into a real world scenario (like looking at the picture of a body, and then cutting open the mutilated flesh of some poor sap in the location specified by the drawing).

Occasions like these, not to mention the inexplicable wealth of blood, appears to be the frightening scenarios players were promised upon purchasing this title. Unlike in Alien Isolation, where the terror is in your face, watching Sebastian being torn to shreds by creatures is hardly anything to become squeamish over, and for the most part, I found myself chuckling at the sight of limitless violence. When other ‘frightening’ scenarios are produced, they are normally cliched and predictable, and it is nothing you wouldn’t have seen before. In conclusion, as the title of this post suggests, the only ‘evil’ I found was my own, after becoming rather angry with myself for having bought this particular product. Although I won’t deny, there are some impressive moments, these are so fleeting and minor, that between the lacking resources, pathetically weak protagonist, and bland locations, they are unable to satisfactorily save the Evil Within from itself.

New Opportunities Available with Good Morning Bedtime Story

Hello Ladies and Gentlemen. I hope your New Years Celebrations were great. Sorry that I have been incognito for the past few weeks. On that note, I thought I would kick the New Year off by discussing opportunities with an online company I am associated with.

Good Morning Bedtime Story, an international online organization dedicated to building an awareness of mental health through writing, poetry, art and music has a number of new prospects that are coming alive in 2014.

The first is the announcement of a forum, where people will be able to discuss issues they are having whilst dealing with their mental illness, talk about their survival stories and offer advice to others who are suffering. We hope it will become an area of the internet where those suffering depression, bipolar, schizophrenia or any other form of mental illness will be able to congregate and safely discuss their lives, challenges and feelings.

Additionally on the forum, emerging artists will be able to showcase aspects of their artistic creations and acquire feedback in order to help become published. This will assist artists with becoming creative contributors in Good Morning Bedtime Story (GMBS) anthologies.

To help manage the forum, GMBS will require moderators to look at the conversations taking place to ensure that none begin to show racism, hatred, derogatory comments or excessive violence.

Moreover, GMBS still has a number of openings available for volunteers. Jobs will include updating social media pages; posting calls for submissions to anthologies; marketing any new ventures the organization is undertaking, and creating ideas to advantageously benefit the organizational cause.

GMBS is always open for online submissions, which will be posted on the website. Volunteers too are able to contribute with submissions, and those who volunteer their services have the opportunity to receive a recommendation for their resume.

If anyone is interested in becoming involved with GMBS, you can e-mail them at: gmbssubmissions@gmail.com

In the e-mail, explain why mental health matters to you, what ideas you have to help further promote the organization, and also outline whether you are interested in working as a forum moderator. Only successful applicants will be contacted.

If you ever want to submit work to GMBS, you may submit poetry, writing (both fictional and memoir), music and images relating to mental health to: gmbssubmissions@gmail.com

You are able to post under a pseudonym if you wish, and all published work remains copyright of the original creators. Be sure to include the word ‘submission’ in the title of the e-mail.

Thank you for reading and I hope you consider submitting work and contributing to the organization.

Have a great day. I wish all of you health and happiness in 2014. Cheers!

Recently signed the petition to stop the unjustified killing of Montana’s wolves

Ladies and Gentleman,

 

I know, it has been a little while since I last posted, and I apologise for my inconsistency, however, recently I discovered something that simply ought to be shared because of its monumental significance.

Recently I signed the petition to help save the wolves in Montana from being unjustifiably slaughtered to extinction.

Now, yes, I live in Australia, so what right do I have to have a beef with something that is occurring in another country that I have no ties with?

I would answer that question with another. What right do we as people have to sanction the genocide of an entire species?

I understand that every day several species go extinct and maybe it has become justifiable in human culture to simply watch as animals on Earth are extinguished. But to stand by and do nothing, even when we know that something cruel and inhumane is occurring, is that not criminal? Ethically and morally, if not for any other reason?

Maybe signing the petition will do very little; but it’s a start though – and if doing the right thing is no longer worth anything, then what is the point to being alive?

I personally would like to live in a world where humans are not the only animals walking the planet. What about you guys?

I signed the petition at this particular address:

http://www.change.org/petitions/stop-the-unjustified-killing-and-hunting-of-montana-s-wolves-use-science?share_id=LejopZyzQv&utm_campaign=signature_receipt&utm_medium=email&utm_source=share_petition

If you believe as I do that this is an important cause, please feel free to sign this petition.

Thank you for reading guys!

Have a great weekend!

Alone…Again

 

I began this blog so that all of the content that I did not want impeding on my other blog, I could instead store here. Tonight however I am using this blog for an entirely different reason; therapeutic.

Well, hopefully.

It’s Friday night here in Australia as I type away this particular number, and the reason why I am writing this rather than being out on the town like other stereotypical young adults is for the simple reason that I have no paramour in my life to go out with.

Yes, I have friends (actually, I’m lying – I have a best friend and I have a couple of friends overseas) and I have a family (who I get along with as often as I travel to Mars by pony), but, like I have written previously on this blog, I have this hole inside me which can be filled only by a potential love interest, and as long as it remains unfilled, I am forced to endure this feeling of intense loneliness.

Okay, full confession? I have not being in a romantic relationship since 2009. In 2012 I began to think that a relationship may be a good thing to attempt, as I have continued to think since, yet attempting to start one is proving to be immeasurably difficult.

You see, as I have (I think) mentioned on this blog previously, I suffer from depression; I have since I was 15, and I have since convinced myself that no woman could ever possibly fall in love with me, which is what makes attempting to ask a woman out so difficult. I already think a woman is going to say ‘no’ before asking her out, so I normally don’t bother.

In June of this year I asked a woman out, and I probably should not have done so. Reason: she is SO out of my league (I say ‘is’ rather than ‘was’ because I bump into her every Monday – funny – I asked her out because I thought I would never see such a beautiful woman again, and yet, now I am forced to do so!) Basically, I was pretentious to think for a second I was her type; to think she was available; to even attempt such an action.

But, amazingly enough, after I asked her out and was rejected, I did not feel so bad – true, my ego was deflated and I was disappointed, but it was not as painful as the feeling I have in my gut right now.

A young woman I met in 2011 resurfaced in my life this year, and I never began to pay her much interest until now. In August we really began to communicate, and I told her I thought it was strange that a beautiful, intelligent woman such as herself was without friends, and we talked about not affiliating with people at the university campus we attend and she later mentioned she was single when I raised the idea of a possible partner.

Like I mentioned previously – I often convince myself that women cannot love me, and the same applies here.

I contemplated asking her out last week, but this feeling of mine halted my doing so, and today I just went for it; and it turns out she began to date a man not even a week ago. If I had asked her out last Friday as planned, I might have been lucky enough to be dating her right now.

This is of course, my own damn fault.

I guess the reason why I wanted to go out with her is, yes, because I like her, but the real inspiration for my asking was for a different reason entirely. I may have written this here previously, maybe not too – full confession, right? – but I have in the past attempted suicide, and one technique that I have been using to keep my depression from completely destroying my existence is to distract my mind; as long as I am doing something; working; going to university; talking to friends or family – I am not thinking of my depression.

However, this technique of mine has been waning recently, and I at present feel as depressed as I did back in 2010, which is the last time I attempted to take my life, and was the one time when I really nearly succeeded, and if my friend had not intervened, and, with the help of her father taken me to a medical clinic, I would not be here now.

On that note, I felt that going out with this young woman would do me good; would help me with my depression and fill the hole inside my gut.

Instead, that’s not going to happen. For a long time I wanted to die. I wouldn’t go so far as to say that I don’t necessarily want to die now, but this is the first time that I can remember when I am scared; I don’t know if I will be able to continue without, well, love I guess.

Anyway, I just wanted to write this, and I have.

Thank you for reading!

Oh, and I don’t think this was therapeutic at all! But I tried, right?

How important are looks in everyday life?

How much do looks play in everyday life?

On my blog I occasionally ask rhetorical questions such as this, and I often do enjoy some of the responses that come from them.

I ask because, well, I guess it is kind of difficult to explain without being an open book.

I am unsure if I have ever admitted to this on the blog I am writing in now, and if not, I guess this is as good a time as any; my name is Derek, and I have lived with depression since I was 15.

Why do I admit to this you may ask? Well, I doubt my mental state was at all helped by a number of my high school peers who seemed to make it their duty to ensure that my years spent undertaking secondary education would be incredibly gruesome, and being continuously abused, physically as well as mentally left a number of scars, and not just the visible ones. Being continuously told to go kill myself only furthered my suicidal behavior; being told how much I was hated only made me hate myself even more; and being told how hideous I was only caused me to loathe the way I look more than I already did.

I am naturally one of those people who has never really been truly satisfied with my looks, but I neither have the intention (or the money) to go under the knife to do anything about that. Although I was once a child model, I believe my looks began to wane at an early age, and if you direct your attention stage right, I am sure you can make your own observation on how hideous I generally am.

All of this information leads directly back to the question I asked at the beginning of this post.

Now, before I continue, I will say this; even though I was once in a five year relationship with a woman, what I know about women I could probably write on a post-it note, and what I don’t know about women could fill a series of novels that could span for generations. I am writing this because I have a theory; I believe that women care more about looks than men do.

I do not mean any offense by that, and if I have caused it, I do apologise but please, allow me to explain. Many women talk about how they care about feelings, and this argument has been made during my university classes when women are discussing the lack of realism generated by certain female characters in literature, complaining that the author did not place another emphasis on emotions experienced by these fictional women.

However, I would argue, how often do you see a beautiful woman going out with a man who is not good looking?

As an example; there was a woman I knew during my undergraduate university course, who said online and off that she was ‘not shallow’, and thus did not care how a man looked like. She said all she cared about were feelings. Now, she told me once that she liked me – I believe this was a general observation of my character. When I asked her out, she was absolutely horrified that I had come onto her and made it very clear that she did not wish to date me – why not; simple – I wasn’t good looking enough. This, dear reader, was her reason for not going out with me.

This happened a year ago, so I am very much over such an occurrence. Instead, I am attracted to someone else now, and again, this pertains to my original question.

In July I asked this woman out, she told me she was already in a relationship, and I told her I would respect her answer and have since then left her alone. Unfortunately for me she happens to be in one of my university classes and I bump into her once a week, and although I am smart (that’s debatable) enough to realise that nothing is going to happen, and on every other day I barely ever think about her, it isn’t exactly easy for me to inevitably bump into a woman that I am attracted to and have this rather awkward silence hanging over us.

You see, I didn’t exactly ask this woman out in the conventional sense – I wrote her a poem, where I wrote about how beautiful she was; how fascinating I found her to be, and how I would happily die a million deaths to buy her a coffee, among a couple of other things that may be a little too embarrassing to write here. I didn’t sign my name or anything; I concluded the piece anonymously, and said that if she wanted to know the ‘writer of this here verse’ that if she were to wait around when lunch time arrived, that I would make myself apparent.
So, she waited around; she gave me her answer; and thus, awkward moment.

Now, one of the reasons I became attracted to this woman was, well, I guess her aurora; she just naturally stood out (you know, when everyone else ceases to exist and only this one person is visible in a crowd of several dozen other people), and another would be the fact she did not seem to be very popular. She never sat with the ‘cool crowd’ and during lunch breaks I noticed she only ever hung out with one other woman, and no one else.

These were two of the reasons I was attracted to her; I am not to sure these reasons apply so much now though. Yes, I am still attracted to her, I can’t help it (and unfortunately for me, being in the same class as her has helped me realise she isn’t just beautiful, but incredibly intelligent and has a healthy sense of humor, so, damn, damn, damn!) but she seems to have deliberately changed her attitude or something to conform to the societies in the classroom. I did mention that she seemed to not hang out with the ‘cool crowd’, and originally in class she didn’t either.

You see, there is this group of about three guys and three women who are ‘the cool kids’, a term once used by a young woman who said these three words before ditching her own friends to go sit with them. In class it generally seems that everyone is lining up to kiss their arse, be their next best friends, and if that is not enough, I know for a fact that at least one of the guys has dated one of the women, if not two of them judging by the conversations I have overheard him having with some of his other friends.

Now though, the woman I am attracted to; she sits with this crowd; and hangs out with them after class.

I will note that I am in no way this woman’s keeper, and she has every right to do whatever she wishes and spend time with whoever she wants. Just because I will never be associated with the ‘cool crowd’ in no way means that she should not be.

But this again goes back to the question regrading looks, but this is not the physical sense of the word, as much as it is the visual of one’s character. This certain young woman (I do know her name FYI, I am just refusing to use it in this post as to not further embarrass myself!) has obviously decided that she would rather look ‘cool’ than look like a loner (like me!) and although I respect her decision, it certainly means that if she were to break up with her current partner, that I have absolutely no chance of ever being with her since those associated with the popular crowd never lower themselves to interact with those beneath them.

Continuing on with the notion of if she were to break up with her current partner, would she remember that I am attracted to her and alert me to the fact that her relationship status has changed when she is ready to begin dating again? Or will she not give a damn and go out with either someone associated with the crowd she now associates herself with, or with someone more attractive than I am?

I realise it is not healthy to like someone who is unattainable. However, I find it difficult to move on when I am going to keep bumping into this woman until the start of November. Once this month comes around the chance I will see her again is minimal, and then I will probably be able to resume my life as usual. Until then, I am cursed to see this woman.

So again, I ask the question, how important are looks in everyday life?

I don’t necessarily need any answers, but anyone who wishes to contribute to this post, feel welcome to write your thoughts into the comments section below.

Thank you for reading dear reader and I hope you have a pleasant day.

I hope I am not graded on these 11 questions…

 

I was recently tagged by the beautiful blogger PM (http://prinsesamusang.wordpress.com/) to answer some questions of hers, and so, without further ado, here are my responses!

1. You have to give up one part of your body: brain or heart? Pick in the context of the debate mind vs. heart or right vs. kind in making decisions.

WHAT? What kind of question is this? You don’t ask a soporific romantic a question the likes of this one! No! No! I would love to say ‘I refuse to answer on the grounds that this is unjustly wrong!’; I would love to, but I know how you want your answer PM!

Okay, let’s think about this for a second; by giving up the heart, hypothetically, you are suggesting that I will not be allowed to love, ever again; I will not be able to experience love; feel love or respond to such an emotion if anyone was (un)lucky enough to fall in love with me. However, on the plus side, I’d be incredibly intelligent as I would be empowered with the mind. Decisions would come unbelievably easily to me as no longer would I be concerned with the emotional ramifications of any potential choice. I would therefore be an intellectual, albeit, emotionless zealot.

On the other hand, if I give up the brain, I’d be rendered an insufferable idiot, incapable of articulating even the simplest of decisions. However, I would be empowered with the power of love and would be able to successfully feel such an emotion without the bounds of intellect. I could fall in love extremely easily – which would be as much of a curse as it would be a potential gift. The brain after all helps one make decisions in regards to romantic endeavours and indeed on occasion assists the individual in not making a total fool of themselves.

Okay, moment of truth; what’ll it be? Brian, heart? Brain, heart? Brain, heart? Brain, heart? Brain, heart? Brain, heart? Brian, heart? Brain, heart? Brain, heart? Brain, heart?

Okay, here’s a twist – I’ll go with the brain. Goodbye heart!

I’ll be an emotionless zealot, yes, but I will never again feel the agonising pain of heartbreak. On occasion, romance is overrated. Relationships fail; lovers leave; the brain is always there, and therefore is the one muscle that can always be relied upon (unless you’re attempting to complete an exam – then it apparently shuts down).

So, there you have it PM, your answer to question no. 1! I did not enjoy answering that particular question, so, just for that reason, and although this may seem immature and vulgar, please imagine me sticking my tongue out at you right now. (For the record, my tongue is long and forked).

2. Fictional characters are great! Would you rather be the hero or the villain in the greatest story ever told?

The villain, absolutely, hands down! If the option was available though, I would choose the anti-hero over the villain.

Heroes often fail and are forgotten to time; villains are forever.

3. Smart and ugly or gorgeous and dumb?

Some people already think I’m smart and ugly, so I’ll just go with that option. Besides, I would never wish to sacrifice intellect for something as cheesy as some moderately good looks. Besides, good looks are overrated. True, a good lookin’ person is easy on the eyes and never will one become bored of looking at them, but without the intelligence or personality to back up the physically perfect form, where is the reason to stay together?

4. Yes or No: becoming a parent and having kids.

I don’t know if I am mature enough to answer this question for you PM. I’m only 23 after all, and although some people do have children when they are in their teens, I have not thought much on the subject of children. As a woman PM, I believe you would have thought more about children than I, as women are after all the members of the human species who give birth to the future populations.
For the moment I will say no. I do not have time for children or a family. However, as I mature, acquire additional economic sustenance and become older, I may very well change my answer. Watch this space PM; watch this space.

5. Yes or No: divorce.

Apologies PM; I do not understand the question. Are you asking ‘do I believe divorce to be an acceptable aspect of society?’ or are you asking ‘would you consider divorce if you were in an unhealthy marriage?’ Just in case, I will answer both of these questions.

Yes, I believe that if two people are in an unhealthy marriage, they should split. Besides, divorce is so common these days that I personally believe many people have simply become indoctrinated into believing divorce to be socially acceptable, even though there was a time when nobody (in the western world that is) would consider what was thought to be a heinous occurrence.

Yes, I would divorce someone that I was unhappily married to. There is a stigma to this response though; unlike most people I have happened to bump into over the last few years, I don’t believe in one night stands; I believe in relationships.
In my opinion, if you choose to be with someone; if you fall madly in love with them; then you cannot have eyes for anyone else. When I fall in love with someone, this has always been the case with me – I have not had eyes for any other woman whilst there was a certain young lady in my life. Basically, if I was to marry someone, my intention would be to stay married to them until I officially ended up on my back, with my arms and legs in the air. So, unless the woman I married turned out to be a wraith or something – I can’t imagine why I would consider divorcing them.

6. You are about to do the one best thing that you have always wanted to do ever. What stops you from taking the plunge: your personal fear of failing or your fear of judgment from others?

PM, this question is irrelevant. If I was about to accomplish the one best thing that I had always wanted to do, there is not one thing in the universe that could stop me from succeeding.

Okay, hypothetically; just say my goal was to…fly to the Philippines, find out where you lived and say, to your face ‘PM, I did not like some of your questions.’ Then, upon completion of said goal, fly back home to Australia. I know, sounds kind of dumb, but, bear with me. My point, is that if this was my major goal, there is nothing that could stop me from accomplishing it.

However, if I was to do something a little less important than ‘the best thing that you have always wanted to do ever’, my personal fear of failing would be why I would not accomplish that particular task.

7. For one day, you get to spend the day with this famous person. Will you pick your favourite athlete, your favourite musician, your favourite author or your favourite actor?

Favourite actress actually darling, favourite actress. Never know; she might fall madly in love with me and later still we may end up married. Ah, a man can dream can he not; can a man not dream?

8. Yes or No: watching cartoons until your ridiculous old age now. (Admit it )

I can say, with absolute certainty – no. Not 24/7 at least, but in moderation, why the hell not, eh?

9. The unfortunate has struck: your lover is dying. You are faced with this option: donate your vital organ to save him or her and die yourself while he or she lives without you or let your lover die without doing anything?

PM, if the woman I loved most was dying, there is not a single thing I would not sacrifice to get her back, even if that means forfeiting my own life.

However, I find the notion that my lover will, in perhaps three years time be married to another man with children to be a little disconcerting. This may not be the scenario that you concocted in your question, but it is indeed the scenario that will come to fruition.

Now, I realise I have been quite serious throughout this particular question thus far, however, I am now going to be contradictory and become a little obscene and vulgar; your vital organ may be your heart PM, but mine is not. I will give you three guesses as to what mine is, but you will only need one. If my lover was dying, why would she need my particular vital organ, when women do not have that particular appendage?

10. Yes or No: death penalty.

Do I believe in the death penalty? Do I believe it is an adequate punishment? Yes; yes I do. In Australia, the death penalty was cancelled in I do believe 1967? (Don’t quote me on this). The crime of the last man executed in Australia (he was hung) was as follows; he orchestrated a prison break out, and during this, a guard was shot and killed. Now, according to many sources, the executed man was not the man who shot the guard; however, because he instigated the break out, he was blamed because if he had not broken out with some other prisoners, then the guard would never have been killed. It was theorised that some believed at the time the execution was unnecessary, and so it was disbanded because such a punishment was rarely used, even then.

However, in Australia today it seems very much as though crime is unchecked. I mean, just looking at the paper today I can list several heinous crimes right off the first couple pages;
-a teenage girl, gang raped after leaving party
-man shot dead in CBD
-armoured truck attacked by gunman
-stabbing death in suburbs
-pregnant woman killed in hit and run
-young man assaulted in bar fight

My point is this; many people who deserved to live are killed; many people who deserve to live a good life are forced to endure a horrific one; and many people who deserve to die live to cause more death and destruction. The punishment fits the crime in my book, and if there was a referendum tomorrow in regards to the death penalty, I would vote for it to be reinstated; if not for the reason that some deserve to die, then for the reason to keep our streets safer.

11. At a huge crossroad in your life, a decision has to be made which will alter the course of your freaking life. What do you do? Do you take the ridiculous way or the safe way to go about it?

‘Your freaking life’? Quite a phrase PM, quite a phrase indeed.

Can you define ridiculous? What, do I rip off my clothes and run up and down the street screaming insanities before finding myself with a one way ticket to the local funny farm?

Seriously PM, I will probably take the safe approach. If this decision is going to affect the course of my existence, then I would rather not jeopardise my future by doing anything, as you said, ridiculous.

 

Well, there you have it PM! I do not know if these were what you were after, but they are my questions just the same.

Thanks for the questions PM, although I cannot wait to get you back with some questions of my own! HA, HA, HA, HA, HA, HA, HA, HA, HA, HA, HA, HA, HA, HA!

Shall I be remembered when I have left this world?

 

What is the meaning of life?

It is a question that many have pondered about over the centuries, with a vast number of responses being theorised.

Of course, many would say that the answer is unbelievably simple: the meaning of life is to acquire an economically proficient occupation; to become a professionally empowered and respectable individual; to fall in love and one day have a cherished family. The biggest thing to keep in mind though, would be to always follow your mind; your heart; your gut; and to always, and this is the most important part – have fun. For what is life if it is dull, boring and predictable?

I on the other hand would additionally speculate that we wish to be remembered, right?

This is something that I have thought about – not often mind you, but it has on occasion crossed my mind. Bearing in mind this is not exactly the most positive post ever (in fact some may go so far as to call some of the connotations downright negative), so please bear with me. If you have objections, by all means – make them known at the conclusion of this piece…

Back to what I was writing…before we depart this Earth, we would like to have achieved something that someone would remember us by.

Militarian leaders of the past, the likes of Napoleon Bonaparte and Alexander the Great are especially known for their orchestration of the spilling of blood and frequent warfare; for their fantastical wins and unfathomable losses; the way they presided over their dynasty; and how they treated their municipals; their supporters; and their people.

I am not speculating that everyone wishes to go down in history with such a spectacular résumé under their belt, but I do believe that we wish to be able to look back and think ‘I will be remembered for this, that and the other.’

My question is, are we really ever remembered?

For instance, say when you leave this Earth you have yourself:
-a loving partner
-a fantastic child
-loving parents
-amazing friends
-a gorgeous dog
-a professional occupation

Will you be remembered?

Below is a purely hypothetical scenario of what could happen…

Your loving partner will weep for you, and will eventually; perhaps a year later, or maybe three, find a new lover and will happily marry them.
Your child will grow up calling another person ‘mummy’ or ‘daddy’.
Your parents will cry over you, for parents should never be forced to outlive their children, and then they too will pass away, and no longer will they grieve.
Your friends will drink to your memory, and soon afterwards find another friend to replace you with.
Your dog, being man’s best friend, will happily acknowledge the love and support of any new owner who comes into their life and will eventually forget you ever existed.
Your boss will, perhaps a week later, have already filled your position with another able bodied worker who will soon succeed you and go on to perhaps run the company.

What legend do we leave behind when there is always something, always someone that can so easily replace us? In love; in friendship; in professionalism; we are, each of us – replaceable. Really makes you consider the value of a human life.

Many people would say they would give anything to see their loved one again. But what would they give to feel happiness again?  How can we be remembered when the whole idea of living is to simply move on with your life when something horrific happens, such as losing someone who meant so much to you?

Besides, today, history is learnt and taught by so few people. Very few people have any respect for the past, and as the years go on, fewer people will care. There will come a time when people will simply not even remember about the ancient Egyptians; the ancient Greeks; the French Revolution, or the Russian Revolution; and if these significant moments in history are not remembered; how do you honestly think that you will ever be remembered for what you accomplished?

And in the end, much like the sands of time, we will be erased from the history of the world, and we will become nothing more than a whisper in the gathering dark, and soon after, we will be but silence in the background of time.

By this time, nobody will even remember us; and nobody will even care to.

 

Thoughts and suggestions are always welcome.

Have a great day!

Dollars and Sense – is it worth a cent of what is used to?

 

Which is better?

Poor in money, rich in health? Or Rich in money but poor in health?

Uneducated but employed? Or well educated but unemployed?

House of your own with economical troubles? Or mortgage with substantially steady income?

Poor yet popular, with loving family and friends to support you? Or unpopular, with no family or friends and no chance of any future relationships, romantic or otherwise, yet wealthy?

Weak in spirit, strong in money? Or strong in spirit but economically weak?

Religiously spiritual, and proud of it, but economically challenged? Or faithless, yet economically healthy?

Once professionally successful, with substantial resume, now economically defeated? Or professionally unsuccessful, with little to no job history, yet economically sufficient?

Well educated full time university student at prestigious campus, with good qualifications and many future prospects, yet overshadowed by horrendous amounts of economical government loans? Or well educated full time university student at prestigious campus, with good qualifications and many future prospects that look to go unfulfilled, with no economical government loans?

Physically hideous but wealthy? Or physically fabulous yet poor?

Economically comfortable – will not work professionally again? Or working professionally yet economically insecure?

Obviously stated, these questions all come down to the theme of money, and the potential, mandatory need for such a vital product. From where water was once considered a necessary resource, money appears to be slowly becoming the one thing that every human is fighting tooth and nail for. Now, I am not saying that never did people fight for money before. I am emphasising that never did such a battle feel as though all sides were inevitably losing.

Economical security has always been a mandate for we humans, but it would seem that never has there been such a pressure for economical power as there is today.

Taxes today are increasing exponentially, and prices are sky rocketing for almost every product that anyone can possibly think of. Those who were once living comfortably are now, on occasion, discovering how it feels to be, what some might refer to as, ‘poor’. When those who did not suffer economical troubles before suddenly begin to feel the weight of such conflict upon their shoulders, I think it is a fair time to say that the state of the economical system is changing, and not in a positive way either.

The real question I would like to pose to my readership is this; how far is too far in regards to money? As mentioned previously, the security of our money has always been a primary concern, but has the economical crisis that has shaken the global economy caused such gargantuan rifts that what has transpired will forever alter that state of our economical systems?

People used to say that money never successfully made another happy; however the state of the world today might be postulating a unanimous disagreement to such an age old connotation. The need of money today, and the means to adequately acquire it is what makes people happy, and many are beginning to suffer a great wealth of unhappiness from having the opposite scenario fall upon them.

One final question; as with many concerns that befall our societies; war, injustice, hatred, will the economical crisis cause us to lose a vital component that makes us who we are? What is the point of money and the many horrific occurrences that may spawn from it if we lose our humanity in the process?

Photos of our Special Days – do we really need them?

 

On Wednesday the 24th of October I celebrated my birthday. So, now with another year gone, that officially makes me the big two three.

Of course, the age difference is not really what was the most exciting about such an event. What was however were the many gifts that I received from family and friends.

I had mentioned that I primarily wanted to indulge in films, TV on DVD, music, clothing, aftershave and jewellery, and long and behold a miracle – my family and friends actually listened to me for a change!

Often in the past my friends and family have bought what they thought I would want rather than that which I had asked for, so I was glad to actually receive what I was after.

This included one necklace, two shirts and a wide variety of music, film and TV shows.

Additionally, a rather sumptuously delicious cake from Michelle’s Patisserie was purchased to coincide with my birthday. Often when cakes were purchased for my birthday in the past, they were sponges procured from Coles and Safeway, so it was nice to have a specially made cake with my name on it.

Now, I know that I perhaps should have made a post about this last week when such an occasion happened, but again my life has become a little clustered with business.

Of course, this leads me to the next part of my post – the pictures.

As you may have noticed – there are none.

No matter the situation, whether it be a birthday celebration, an occasion the likes of New Year’s Eve or Christmas, or even a night out with my girlfriend, my opinion remains the same. It’s not that I don’t like taking photos, or that I am simply too lazy to do so, no – there is a completely different reason at work here. The reason is that I really do not see the point.

True, a photo does seal a memory in time forever and is a great way to remember an occurrence that transpired in one’s life. The question I am going to ask however is; how could I, or anyone else for that matter, ever honestly forget a moment in life of such significance or import?

How could I forget a Christmas with my family and friends? How could I forget a birthday? How could I forget a night out with the woman of my dreams?

All of these occurrences in my life would be so valuable, that I would not need a photograph to remind me of them – they would be forever with me – permanently imprinted within my mind. I would constantly carry these moments with me – so why would I ever need assistance in reminding myself of something that meant so much? I wouldn’t – and that is why there are no photos of my birthday.

If you have your own views on this subject, please, by all means, comment at the end of this post!

Cheers!