Battling Inhuman Opposition in Alien Isolation

Title: Alien Isolation
Developer: Creative Assembly
Distributor: Sega
Platforms: PC, PS4, XBOX One

Verdict: 9 (out of 10)

The following review is based upon my experiences with the XBOX One version of the game.

The motion tracker picks up movement, though there is no discernible location. The erratic pings indicate whatever life form is nearby is coming from all directions. I cannot see it, but I can hear it – in the walls. The ceiling quakes as foot steps are heard on the floor above, dust falling before me as the light flickers, interrupted by the weight of whatever is upstairs. I can only imagine what is pursuing me, but I would rather not, as an animalistic scream, like nothing I have ever heard, broaches the atmosphere. Remaining crouched, to minimize the sound of my feet, I finally get to the elevator, a raucous noise emanating from within as it begins to make its descent. The elevator nearby suddenly opens, and as I approach, two humans make their way out into the open, each suspiciously observing me, their fists raised. We stand off, waiting to see who will blink first. I raise my motion tracker, noticing there are not three life forms in the vicinity of the elevator; there are four. Lowering the device, I spot the tail of an alien life form dangling in the vent shaft behind the humans in front of me, which is retracted as quickly as it appeared, the animalistic cry again piercing through the air. The humans run, the elevator still yet to arrive. The sound of something being torn open is heard over the creaking of the elevator doors, as I rush inside to push the button that will raise the lift, the sound of heavy footsteps approaching reverberating across the walls. The sound of Ripley’s heartbeat is erratic in my ear, and I cannot help but wonder whose is beating faster; mine, or hers? As the elevator moves onward, I heave a sigh of relief. For the moment I am safe, but in less than thirty seconds, the process will repeat again.

This is just five minutes of Alien Isolation, a game which perfectly thrusts you into an atmospheric nightmare, where the hiss of a pipe, the drip of liquid, or the clanging of a ventilation shaft, could be sure signs of the xenomorph’s proximity. This is intensified by the foreboding soundtrack, the unsettling ambiance indicating that something terrible is approaching. That tight knot you feel in your stomach as you find yourself moving down a corridor, is fear, and Alien Isolation cranks up the juice until you’re retreating into your chair, and temporarily forgetting how to control your bladder.

I didn't know tongue was optional on the first date...

I didn’t know tongue was optional on the first date…

For me, I have always been a fan of intelligent horror movies, including recent additions to the genre: Insidious, The Conjuring, Dark Skies and Mama. What makes Alien Isolation so terrifying however, is that you are not watching as a temporary visitor to this fictitious world; you are instead, up to your eyes in it, and in a game that is capable of spanning more than twenty hours, the tension is certainly enough to unnerve even the most hardened horror veteran. I actually had to laugh when my father, who is often bored by horror movies, leapt several feet into the air, the first time the alien came charging down a corridor towards him.

Upon beginning the game with the Kinect attached moreover, I was notified that if I wanted, the Kinect sensor could detect the sound in the room. As an example, if I were to sneeze, speak, or suddenly receive a phone call, the alien would track the noise, rendering the safety of home, obsolete.

What makes Alien Isolation even more disconcerting, is the immense difference it has when in contrast with other survival horror titles, including, The Suffering, The Thing, Cold Fear and Dead Space, where the character is bestowed with a wealth of fire power. In Alien Isolation though, the severely limiting resources and lack of offensive armaments ensue flight rather than fight is the most common response. Again, unlike in these other titles, Amanda Ripley is bathed in fear as she constantly fights for her life, the sound of her heavy breathing or thumping heart bursting through your ears. In this sense, you truly become the character, and in doing do, you not only witness evil, you feel it, crawling up and down your skin.

This is made even more hectic by the situations you are frequently placed in. Occasionally you need to memorize codes to unlock doors, or use a blow torch or specialized device to hack into a locked area (people who have played the Dead Space games will witness a similarity here), all the while attempting to operative covertly and quickly to avoid being detected.

The graphics additionally assist in developing the terror. Sweat covers the faces of human characters during game and in cinematics alike. Locations appear and feel as they have previously in the first two alien films, but especially the original. The cloaking darkness fills you with a sense of despair as you attempt to fathom what could be hiding in its depths, but light itself also fails to provide you with a sense of comfort. Despite been armed with a flashlight (although batteries in the future are apparently no where near as powerful as they are today), I infrequently found myself using it, with even the darkest areas becoming visible after my eyes acclimatised to my surrounds. Unlike in traditional horror movies where the dark is never your ally, in Alien Isolation, if you are anything like me, you will feel marginally safer when in darkness, rather than traversing around with a source of light accompanying you, which serves as the perfect tool to be spotted sooner.

Furthermore, similar to an adventure title, there are lots of opportunities to scavenge random items about the environment which can then be used to build an assortment of pieces, from health packs, pipe bombs, to EMP grenades (which unfortunately require eight separate items to be constructed). Ripley can only carry so much of each item, however, none of it is unanimous, with your character only carrying three of one item, while having the ability to hold five of another. In this sense, your choices on what to craft, are as essential as your choices on which corridor you move down next.

Occasionally though, it is imperative to explore other locations where checkpoints may not be available, for in these areas, equipment blueprints may be uncovered, and if you do not find one, then that particular item will be henceforth unavailable to you for the entirety of the game. Similar to a number of the survival horror titles I mentioned above, rather than the game automatically check-pointing your progress, Ripley needs to do this for herself by finding save stations on her journey, which are normally only located in the direction of primary objectives (hence straying off the path to find items becomes quite the gamble). I know GameSpot in their review mentioned there were few checkpoints available, however I would argue against that. Checkpoints are often spaced rather close together. What makes it so difficult, is that an area that might normally take four minutes to travel through, may take up to twenty, when you are attempting to sneak around an enemy. This leads me to another disagreement I have with the statements made by GameSpot. Their claim, was that you infrequently see the alien. I strongly disagree. Although every person’s experience will be different, there were several missions, one after another, in which all I ever did was see the persistent life form as it proceeded to hunt me down, time and time again.

Bulletproof, and equipped with a very bad attitude, the alien tracks the player not only by sight, but by sound and smell as well. You would think Amanda would have this knowledge herself, and yet, when going to hide in a locker, she violently flings it open, before slamming it closed, and anyone in the vicinity would have to be tone deaf not to hear the ruckus. Hiding, in this sense, as you are sure to discover, is never a permanent solution.

Distractions, including flares, smacking walls with your equipment, and creatable machines that make random sounds, can be thrown to temporarily lure the alien’s attention. The alien however adapts to the tactics that you use, and after a while, rather than choosing to investigate the flare, the creature will instead choose to investigate where it originated. It certainly is no fool, and although the motion tracker helps give an approximate location, not only is this device loud, and very bright, but it isn’t always accurate. On more than one occasion, I confirmed the alien was moving in one direction, but, without my knowing, it double-backed, and I ran right into it.

Humans and synthetics alike also prove a common threat (though there are exceptions, with the occasionally helpful individual), with synthetics especially proving to be a difficult foe to dispatch. Despite having the capacity to be thwarted (you can escape into a vent and travel out the other side without a synthetic knowing), the amount of damage they can take is astronomical, and unless you have a shotgun, or an EMP, it is perhaps a recommendation to avoid acquiring their attention at all costs. Later still, there appear synthetics immune to EMP grenades altogether, making the journey even more strenuous, so even after having mastered a specific technique to defeat a particular combatant, you are then required to again, alter your tactics.

Alien Isolation is a terrifying descent into a stress-provoking environment, and if you happen to suffer from an anxiety disorder like I do, the game does nothing but unnerve you further. Although sometimes environments might feel repetitive, and on rare occasion there may even be a graphical anomaly, Alien Isolation captures vulnerability and terror perfectly in this sci-fi horror masterpiece.

Cruise across the desolate remnants of Earth in the new sci-fi feature ‘Oblivion’


Title: Oblivion
Distributor: Universal
Director: Joseph Kosinski
Stars: Tom Cruise, Morgan Freeman, Olga Kurylenko, Andrea Riseborough, Melissa Leo

More Entertaining Than: Moon

Less Entertaining Than: Avatar

Rating (out of 5): 4

In 2077 the Earth is a desolate waste. An antagonistic alien enemy destroyed the moon, and in doing so, this caused the Earth to turn against the human race; earthquakes, tsunamis, etc. Then the invasion occurred and it was at this point that humanity retaliated with a full nuclear offensive strategy. This ultimately won the war, but the result was the destruction of the planet. Most humans, those that survived, now live on Titan, Jupiter’s largest moon, whilst a few humans stay behind on Earth to watch over its decommission. These small teams watch over the water pumping stations that turn the remaining major bodies of water into usage energy, and additionally ensure that the defense drones that protect these huge operations run flawlessly. The alien scavengers, or what remains of them at least, are still out there and in no way can they hinder the operations humanity has taking place on Earth.

Jack (Tom Cruise) awakes from a dream; a memory actually. Before being stationed on Earth his memory was wiped as to ensure that if captured by the enemy, they could extract no useable information from him about his mission. Julia (Olga Kurykenko) was there, as always, her memory haunting his dreams as he attempts to understand what she means to him.
He makes his way out from the station he resides upon and soars above the ground in an attractive cruiser, whilst Victoria (Andrea Riseborough) remains back at the station to monitor his progress and report everything that happens back to Sally (Melissa Leo) at Command, a mysterious figurehead observing the entire mission. But when Jack is captured by the enemy, he finds himself in the presence of Beech (Morgan Freeman) who opens his eyes to the truth; and in one moment, all that he once knew is shattered completely.

As always, the banter between Tom Cruise and his fellow actors over the longevity of the feature is entertaining, well scripted and timed. The emotional connection that one character has with another throughout the feature is an incredibly powerful drive that keeps the film moving forward. True, the numerous action scenes and very attractive special effects efficaciously aid in establishing the audience’s attention to the film, but it is the emotions that run throughout its heart.

Mr. Cruise often seems to choose roles that involve being romantically involved with a beautiful young woman, and this film is no different. Right from the very beginning the film introduces us to a love story and tells a tale about a love so strong that one doesn’t have to know a person; one doesn’t have to have met a person; one doesn’t have to be even near a person, to love them more than life itself, and this is continued through to the very end.

On top of this, the film is a story of sacrifice and choice and the immense and incredible power of the human will to survive and the resolve to live free without tyranny or oppression from foreign enemies.

Some may be disappointed to note that there are no ‘aliens’ per se to be seen, so don’t go into the film expecting any little green men. Instead, the battles that take place are often between robotic entities that rove to be just as merciless as any alien could ever be.

Adjunctively, one needs to see the film through to the end to grasp the entire storyline, for this is not a stereotypically easy narrative to understand, and the only way to acutely comprehend all that has happened throughout the back story and all that is happening over the duration of the film is to see the feature through to the final frame. Throughout the film some occurrences and story elements may make little sense at all, but I can promise you that by the end, many of those lingering questions will finally be allocated answers. I can also promise you that the film’s conclusion will most certainly leave you smiling.

Apart from being a thrilling sci-fi action romance, the feature is adjunctively proof that actors the likes of Mr. Cruise can still be counted on to appear in films of an astounding caliber and that actors the likes of Ms. Kurylenko deserve more cinematic roles rather than ones on the television.

You just crash landed on LV-426 – the most inhospitable planet in the universe…and that’s the good news

A look at Aliens: Colonial Marines thus far

Game: Aliens – Colonial Marines
Developer: Gearbox
Publisher: SEGA/Twentieth Century Fox

More entertaining than: Alien vs. Predator 2: Primal HuntACM

Less Entertaining Than: Left 4 Dead

-Solid action experiences
-Seamless controls
-Challenging environments
-Great weapons and upgrades
-Fun co-operative mode and multiplayer capabilities (especially ‘Survivor’ mode)

-Outdated graphics
-Occasional temperamental AI
-Many multiplayer features limited to the internet

Rating (out of ten): 7

After quite a long wait, Aliens Colonial Marines has now been released on PC, XBOX 360 and PS3 on the 12th of February 2013.

A First Person Shooter with a single player and co-operative campaign, along with additional multiplayer battles, ACM (Aliens Colonial Marines) picks up 18 weeks after the events of James Cameron’s ‘Aliens’. After the beginning of Alien 3, in which Ellen Ripley, Corporal Hicks and Newt were ejected from the USS Sulaco due to an alien occupation, the ship has mysteriously made its way back over the planet LV-426.

After a distress signal is sent from the craft, a squadron of Colonial Marines are sent to investigate the source of the distress call and evaluate the threat. After the original team sent on board the vessel goes dark, Winter, the character who the player takes control over is sent on board the vessel to find out what is going on.

This however, is by far, no means an ordinary situation. With the horrific Xenomorphic menace running about the ship, the marines find themselves in the middle of an all out war. The Aliens are on one side of the field, and the ruthless Weyland-Yutani Corporation is on the other, the marines being caught in-between these two opposing forces in a fight to the death.

The age old Aliens tag-line was ‘in space, no one can hear you scream’. This may be true for ACM, but the saying could be altered to ‘in space, help is only ever a few hundred billion light years away’ because in this battle, the marines – they are very much on their own.

ACM is an incredibly action oriented game, with your finger more often than not being placed firmly on the trigger as you blast your way through an unrelenting amount of enemy forces.

‘Solider’, the average difficulty setting is a good recommendation, as the game is incredibly challenging. Attacks by both the Weyland Corporation and that of the dreaded aliens are unbelievably potent. A single swipe from an alien can decimate your armour and cut through your health like a knife through butter.

Your health is comprised of three bars, and as long as a bar is not completely decimated it will automatically recharge over time. Health packs are scattered about the maps (albeit very rarely) to once more replenish all the health slots that have disappeared. On top of this you are able to collect armour which can provide you with a limited amount of protection. As long as you are wearing armour though, your health will not be affected.

Ammunition too is located about the maps, and can be found in great packs or in small allotments, with human opponents on occasion dropping either magazines or small pieces of armour to help restore what you have lost.

All the aliens drop is acid, and it is recommended that you do not waltz through this.

In game, you can carry a side arm, grenade and two weapons; a primary and a secondary. Over the course of the game you will unlock more weapons as you ascend to higher ranks, and will even have access to upgrades to further empower your weaponry.

Every time you go up another rank (after killing a lot of bad guys) you are given a single skill point that you can put towards an upgrade. There are several upgrades you can purchase, but only one from every area available to you. This can include scopes; extra rounds in your magazines; an alternate secondary fire on your weapons; a mechanism to reduce the kick back on your guns, etc. Safe to say, these are very beneficial.

There are some pretty amazing weapons in the game as well. You begin with a couple grenades, a regular hand gun, pulse rifle and a pump action shotgun, but will quickly be granted access to the Assault Rifle, which is a real beauty, and Hicks’ shotgun. Along the way, you are able to acquire specialised weapons from the ‘Aliens’ movie to further assist you, these weapons having an additional punch which will efficaciously aid you in combat. As you progress forward furthermore, additional armourments will become accessible.

In game, the controls are seamless, and are very easy to adjust to. Controls respond well to your commands and after a few quick minutes you will have already mastered them, even if the game insists on showering you with an over abundance of tutorials.

Graphically, ACM is nothing special to write home about. The last time Gearbox used the Unreal Engine in one of their products, the end result was Duke Nukem Forever, and we all know how that catastrophe turned out. ACM is nothing like that, but in comparison to recent game titles the likes of Dead Space 3 and Halo 4, the graphics appear outdated and incredibly bland.

Bodies of the dead can fall into the floor and into pieces of the environment, the likes of crates and walls, and on occasion even enemies can partially be hidden inside of them. On occasion I would find an enemy, human and alien, with half of its body stuck inside a sealed door.

The environment is frequently dark to further enrich the themes of the game, which additionally assists in camouflaging the alien menace.

There is one particularly spooky part where you are forced to traverse through darkened sewers without any weapons on your person, where blind aliens, heinously injured from the blast at the end of James Cameron’s film have come to reside. Instead of using their eyes to locate you, they use their sense of hearing, which is unbelievably meticulous. If this is not enough, they randomly walk about the environment, and are prone to stop suddenly, their bodies often blending in with the bodies of their fallen brethren, so you have no way of telling which are alive – and which are dead.

The AI of the aliens is not half bad, and you will often see them running along all surfaces, only to jump at you unexpectedly, causing an unbelievable amount of damage in the process. Up close you are able to push enemies back, and if this is done successfully you will find a good distance between you and them, and when combating aliens you can freely fire without fear of having acid slashing across your body.

The aliens in general will constantly keep you on your toes, and the additional number of varieties will often have you adapting to the particular situation you find yourself in. For instance, large aliens, reminiscent of the Praetorian’s one had to face in the AVP games force you to utilise different weapons in order to bring them down.

Another thing to note is that the Face Huggers are even more annoying than their fully grown brethren. After bursting forth from an egg, these annoying little bastards are often so small they are difficult to see in the environment, and when they pounce you have a limited time to hit the required button to throw the monster off before it injects you with its ‘baby’, all the whilst reducing your health and armour count as you attempt to fight it off.

The human opponents moreover that you face will take cover, throw grenades and attempt to flank you, and their use of turrets will additionally challenge you as you attempt to flank them to bring the weapons systems offline.

Your team however operates a little differently. For one, they are invulnerable to harm (unless the game wants them to die), so you never need to worry about their wellbeing. They will frequently run out into the open and get themselves shot to hell without a care in the world. They will frequently get in your way and on occasion push you out of theirs so you can be shot at by the enemy – very nice of them.

On top of this, your team walk incredibly stiffly, almost as though they have something rammed up their arse, and if that’s not enough, when they aren’t taking pot shots at the enemy, they are dancing with them. On a couple of occasions when going up against Weyland Corporation troops, I noticed my team run right over to them, in which the marines and the Weyland boys began to shuffle awkwardly around each other as though they had no idea whose side they were on or what they were supposed to be doing.

Safe to say they do not often operate like stereotypical marines, and although I have no professional militarised training, I can say with little doubt that I do not believe trained military specialists would rush into an area that had not yet been cleared, or would run into rooms whee potential enemies might reside without any backup. They also wouldn’t run on ahead or stay behind, and inevitably lead you to, on occasion, fighting off a horde of aliens on your lonesome.

However, the unique personality of each team member and the conversations they often instigate will more often than not make you forget about many of the hiccups that occur in game. There’s one moment where a team member asks ‘where do these stairs lead?’ when entering a compound you have never been to before, and another repliers with ‘how are we supposed to know?’

Moving onto the multiplayer features of the game, unless you have an internet connection, you will be limited only to the co-operative play mode. When playing co-operative play, in a local game (split screen, et al), two players can make their way through the campaign, whereas online, up top four players can march on through the game. Online multiplayer battles consist of four unique game modes which includes:
-Extermination: Marines and Xenomorphs clash in battle. The marines try to take out alien egg clusters, and the aliens try to stop them.
-Escape: Marines must escape through Xenomproh infected territory. The fastest team to make their way through wins.
-Survivor: Marines must face wave after wave of aliens until the time limit expires.
-Team Deathmatch: Self explanatory.

In conclusion: Aliens Colonial Marines will satisfy your insatiable appetite for action, violence and an incredible fun military hardware, however, by the end, you will be left with a desire for more.

Prometheus Review and 3D Effects


You know when you see a film and you just wanna talk about it? Well, that’s what I intend to do here. It was only yesterday that Prometheus came out in OZ, and it was today that I saw it at the cinema. I’m not too sure when it was released elsewhere in the world, but it often seems that Australia gets everything last, so for all I know it was released in the States ten years ago and we are only seeing it now. I mean, we only just received ‘Justified’ and in the States it’s up to season five? WTH!

Anyway, the review – Prometheus in Oz only came with an ‘M’ rating, probably due to the fact that there really isn’t very much blood. But that is not to say the film is not disturbing, cuz such would not be true. As a prequel to the ‘Alien’ franchise, Prometheus goes out of its way to change things up for its audience by presenting themes on the dawn of life, the creation of the alien species and that of humanity, and one has to admit that it is pretty interesting what the writers have done in this respect.

What the Alien franchise did however, apart from emphasising how if you want a good alien feature the creatures need to be dark, disturbing and really pissed off, is prove that women make pretty awesome protagonists. I remember in 2003, an entertainment magazine of sorts had a survey of which action hero would most people like to have come to their aid; Arnold Schwarzenegger, Sylvester Stallone, Vin Diesel or Bruce Willis, and the end result came back Sigourney Weaver, which I think proves my point.

Prometheus does this again with Noomi Rapace who plays Elizabeth Shaw, the lead scientist on the expedition who basically got the whole thing underway with her words after convincing Mr. Weyland to go through with the mission and fork in all the money required for it. However, who would have known that Ms. Rapce was actually very beautiful when she doesn’t have all that shit in her face required for her role as Lisbeth Salander in the Girl with the Dragon Tattoo series? I sure didn’t.

Like may female protagonists, Shaw uses her intellect to successfully navigate through the problems that occur, not being the stereotypical action man dragon slayer, which just goes to show how men are the action heroes cuz they go blasting into everything without thinking, whilst the women hang back and think it through before taking out their opponent with brains rather than balls. As a character, Shaw is a scientist as mentioned, but is grounded by her religious beliefs, and her faith has kept her going and motivated her to excel, which is a continued theme throughout.

The one character however that will probably intrigue you the most is the robot. Introduced at the start, he is quite the complex character, explaining how he has no emotions and does not care, but seems to contradict this by ensuring mission success of all that he is programmed to accomplish and using a rather darkened tone when emphasising certain ideas, often insulting those who he communicates with, before subtlety apologising, but doing so in a way that clearly states how he couldn’t care less. The most intriguing thing about his character however are his loyalties, and where they lie exactly; over the course of the feature he keeps switching positions from a character of whom is neutral, to a protagonist and then to an antagonist, before switching back to  a neutral one once more.

Additionally the film has a number of characters, this being introduced at the start with the mission computer expressing how there are eighteen passengers on board the vessel, which from the very start you can just tell means the writers have plenty of cast they can kill off, which they certainly go to town on as the film progresses. Safe to say, not everyone is going to live to see the conclusion. This is quite funny though, for most of the crew have a PhD in something or another, and yet one has to wonder why in films, even the smartest of characters still feel the need to bait an alien rather playfully as though they are an innocent child – even though they look like they are gonna truly screw the scientist over in the next few seconds which they always do. I will say this about the death scenes – when the creators of Prometheus kill someone, they REALLY kill them. People are gonna get burnt, blown up, melted, turned into alien monsters and have pieces of their bodies sliced and diced. Yes, good times.

On top of this, the film can be quite predictable, but not annoyingly so, for even if you know what is going to happen, it is either accomplished in such a disturbing, heart racing or exciting manner that it still captures your attention no matter what.

This is one thing the film does best – keep your attention, for even though the film goes crazy somewhere between half way to two thirds through the feature, it still mangers to keep you vested in watching it. The film has a lot of talking scenes and numerous explorations of science and religion, which do not clash as you might imagine, but seem to work harmoniously throughout the feature. Although these scenes are pertinent to the story, one sometimes has to wonder what Prometheus is – is it a science fiction feature, or a horror? Either way, the film seems to do a pretty good job at both.

Moreover, the special effects are absolutely out of this world awesome which will add to the attention grabbing properties of the film, however the amount of times you see aliens are quite infrequent, with the primary ones being humanoids. I am however not giving anything away by saying this because the opening of the feature introduces one of them to the character right before it commits suicide. They are quite human looking, with the difference that they are entirely bald and look as though there isn’t very much going on behind their jet black eyes, with huge muscular bodies, looking like they are part of a militarian race who believe that clothing either consists primarily of their birthday suits and metallic instruments. There are a couple additional scenes with face huggers, not the ones from the original franchise but ones that are incredibly different which just goes to show the audience the long line of evolution between 2094, when the film is set, and when the next one is almost, what, a century later?

The previous films seemed to be set quite a lot around breeding, I mean, the face huggers have that elongated sexual organ that they plunge into a human’s orifice to inject them with the next part of the evolutionary cycle? That is continued in this feature, in more ways than one, but rather loosely, with alien DNA being the primary bad guy rather than alien organisms.

The one thing about the film that was quite appalling were the 3D effects. Now, I don’t know if it was just the film, or the cinema I saw it in (Hoyts Xtremescreen, which according to the ad has better screen, sound and seating than all other venues and has the tendency to blow people right out of the cinema due to the quality). Okay, so a couple times a few particles came out, and closer towards the end when Shaw was running she came out of the screen, and I admit I was a little disappointed when she didn’t just fall straight into my lap, and the ‘depth’ wasn’t much to speak of either.

Yes, depth? What is depth? It seems that nowadays, depth is the new iconic 3D, and I would like to know what genius came up with that idea. I remember back in 1999, I saw a film at IMAX, where a group of archeologists dug up a Tyrannosaur skeleton, and throughout the film there were continuous 3D effects – rocks falling off a cliff and directly into your face. The egg they found cracking open, and the Tyrannosaur suddenly growing flesh in one’s mind and coming down to bite them, its face basically coming out an inch away from my nose. My point? Those days are gone, and 3D has been replaced with this pathetic excuse for imagery that is as 3D as an image a 2 year old could draw on a piece of paper.

I can only hope that 3D effects in the future become better than they are now and actually decide to come out at you. In fact, the most 3D thing about the film, was not the film at all, but the trailer for the upcoming Katy Perry behind the scenes feature, where glitter and beach balls came flying out of the screen, even Ms. Perry herself at one time jumping out and saying ‘hi!’

One thing that Prometheus will do is have you second guessing every jet black drink you will ever digest from this moment on. All in all, I give the film a 3.5 out of 5, or a 7 out of 10. I would see it again when it comes out on BluRay, but I probably would not make it a habit of watching it every night, or once a week for that matter.