Poetry Competition with Good Morning Bedtime Story

Good Morning Bedtime Story (or GMBS for short), an online organization dedicated to advocating mental health awareness has announced plans for an international poetry competition, which closes on Sunday April 20th.

Evening scene Advert

Those who come in first, second or third place will receive a free GMBS poetry anthology (in e-book format), and a certificate. Not only this; the poem which comes in second place will be published online, and the poem which wins first prize will be published in the next GMBS anthology.

All contestants are able to send up to three pieces in total to: gmbscompetition@gmail.com

Every piece submitted must additionally:

-Have pertinence towards mental health

-Be attached in a Word doc. or docx. format

-Be 1.5cm spaced

-Be up to 100 lines in length

A confirmation e-mail is sent to notify the contestant their submissions were received.

Thank you for reading. Good luck!

Freelance Editor, Writer and Poet for Hire

That’s right guys!

Looks like it is time for some shameless self promotion.

On my other blog I have recently uploaded my online resume, which includes my educational and professional history. This can be found at the link towards the end of this post.

Freelance Editor, Writer and Poet for hirePhoto-0012

 

 

 

 

 

 

 

For the past couple of years I have on occasion participated in part time freelance work, and thought it a good idea to advertise on my blog.

I have been educated in and professionally involved with proofing, copy-editing and structural-editing, and I am further known for being a notorious grammar Nazi. Moreover, I am an online journalist, and have written articles for the Australian Business Information Service and Ausgamers, and I have additionally had poetry published both online, and in textual anthologies.

If you ever wish to have a potentially alright editor, writer or poet consult with you or your company, do not hesitate to contact me at the following link:

http://totalovrdose.wordpress.com/online-resume/

If interested, upon visiting the site, please follow the prompts!

I am perfectly amenable to negotiating a fee, and have on occasion worked Pro Bono, however I do appreciate economical compensation.

Thank you for reading!

New Opportunities Available with Good Morning Bedtime Story

Hello Ladies and Gentlemen. I hope your New Years Celebrations were great. Sorry that I have been incognito for the past few weeks. On that note, I thought I would kick the New Year off by discussing opportunities with an online company I am associated with.

Good Morning Bedtime Story, an international online organization dedicated to building an awareness of mental health through writing, poetry, art and music has a number of new prospects that are coming alive in 2014.

The first is the announcement of a forum, where people will be able to discuss issues they are having whilst dealing with their mental illness, talk about their survival stories and offer advice to others who are suffering. We hope it will become an area of the internet where those suffering depression, bipolar, schizophrenia or any other form of mental illness will be able to congregate and safely discuss their lives, challenges and feelings.

Additionally on the forum, emerging artists will be able to showcase aspects of their artistic creations and acquire feedback in order to help become published. This will assist artists with becoming creative contributors in Good Morning Bedtime Story (GMBS) anthologies.

To help manage the forum, GMBS will require moderators to look at the conversations taking place to ensure that none begin to show racism, hatred, derogatory comments or excessive violence.

Moreover, GMBS still has a number of openings available for volunteers. Jobs will include updating social media pages; posting calls for submissions to anthologies; marketing any new ventures the organization is undertaking, and creating ideas to advantageously benefit the organizational cause.

GMBS is always open for online submissions, which will be posted on the website. Volunteers too are able to contribute with submissions, and those who volunteer their services have the opportunity to receive a recommendation for their resume.

If anyone is interested in becoming involved with GMBS, you can e-mail them at: gmbssubmissions@gmail.com

In the e-mail, explain why mental health matters to you, what ideas you have to help further promote the organization, and also outline whether you are interested in working as a forum moderator. Only successful applicants will be contacted.

If you ever want to submit work to GMBS, you may submit poetry, writing (both fictional and memoir), music and images relating to mental health to: gmbssubmissions@gmail.com

You are able to post under a pseudonym if you wish, and all published work remains copyright of the original creators. Be sure to include the word ‘submission’ in the title of the e-mail.

Thank you for reading and I hope you consider submitting work and contributing to the organization.

Have a great day. I wish all of you health and happiness in 2014. Cheers!

Universum Student Test

Hey guys!

I don’t often advertise on this particular blog, but this is important.

Universum, a major company which works alongside organisations from around the world has recently unveiled their annual survey for university students to undertake. By completing the ‘Wet Feet Career Test’, students, who are uncertain of their future career paths, will be able to know their career profile and discover which jobs are right for them.

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In my spare time I am working as a Student Ambassador for the Australian survey. I believe this is an important endeavor because in the coming year, many university students may not be able to find themselves a job. Making the right career choice can be one of the hardest decisions, and this survey will assist students in finding the career that is right for them.

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For university students in Australia, the survey can be undertaken here: http://unisurv.co/1010auss14

I wish you the best of luck.

Ghosts Among Us: Analysing InfinityWard’s new Shooter

Title: Call of Duty Ghostscall_of_duty_ghosts-hd
Developers: InfinityWard, NeverSoft, Raven
Distributor: Activision
Platform: PC, PS3, XBOX360
(and later XBOX One and PS4)
Length: Between 6-8 hours

Pros:
-Terrific action sequences
-Fun vehicular combat
-Great locations
-Flawless controls
-Riley!!!!!!!!

Cons:
-Sometimes a bit of ‘been there, done that’
-Disappointingly short

Brainless action shooters are a dime a dozen, but I don’t think many of them do what Call of Duty does, which is to highlight the overall strength and proficiency of the armed forces, and the heroism of those who put their lives on the line to bring an end to the violent tyranny of oppressive forces.

Ghosts continues this tradition in what is quite possibly a game where half of the time everything is exploding around you, and you cannot help but stare in awe at the amount of things that go ‘BOOM!’

During the campaign, you predominately play as Logan Walker, the son of Elias, a revered military commander and brother of Hesh, a man who is just as capable, who is thrown into an extraordinary situation when the Federation, a powerful conglomerate of South American forces decide to strike the United States with an unbelievably powerful payload of advanced weaponry. Ten years on, Logan and his brother, who you predominately fight beside, must complete missions of a paramount importance in order to win the crippling war.

Over the course of their journey they happen to bump into the legendary ‘Ghosts’, an elite task force of warriors who put fear into those who would otherwise be afraid of nothing. Teaming up with these agents of tactical destruction, you discover that the leader of the enemy has a past connection with the Ghosts, and his quest for vengeance is almost as bloodthirsty as his quest to destroy everything else.

Graphically, depending on the environment, the game generally looks very nice. People may remember last year, that COD Black Ops 2 was released after Halo 4, the Black Ops graphics being unable to compete with what 343 Industries had concocted. Again, it may seem that COD cannot take a break, for graphics of recent games the likes of Beyond are superior to that which Ghosts offers. That is not to say the graphics are in anyway unappealing; no, not at all. Environments the likes of forests, military facilities, Antarctic grounds and ruined cities all look quite nice; an issue with the game however is that you spend so much time running and gunning that you rarely have the opportunity to stop and survey your surroundings. However, the graphics truly come to life during both the underwater segments, and the battles that take place in outer space (yes, you read that right!).

Apart from just traversing through natural environments, there are creatures that on occasion players are forced to interact with, from wolves, to sharks, both posing considerable problems. (For those who were eaten by sharks in FC3, you will feel right at home in Ghosts’ oceans).

Additionally, weapons especially look very nice. In the past when a player has put down their iron sights, the butt-end of a weapon has, in my opinion, always looked a little graphically flawed, but in Ghosts, this is not apparent, every weapon being an attractive piece of destructive hardware.

On top of the weapons, the vehicles and other pieces of interactive equipment, from automotive turrets to drones are just as fun as ever to pilot. From the very first jeep scene where you run through an ocean load of enemies to reach your goal, you just know that all of the vehicular combat situations will leave your jaw on the ground. There is a later moment where the player is able to pilot a tank, which rushes across the battlefield faster than any other heavily armored assault vehicle I have ever had the honor of playing in a video game.

Not only are vehicles there to assist, but another addition to your team is Riley, a military trained German-Shepperd who is quite realistic; he barks, pants (his tongue literally moving in and out), wags his tail, sniffs the environment and scouts ahead. Not only can you order Riley to attack enemies, but there are moments when Logan can sync with the camera on Riley’s back and temporarily take control of our beloved pooch and help him navigate the field. Apart from being exceptionally fast, Riley has the fantastic combat technique of violently ripping the throats out from enemies necks, an attack which never gets old.
The only issue with Riley is that his screen time is limited throughout the campaign, only appearing in a couple of missions, and a character of his performance deserves a far larger role than the one he was provided.

Adding to the combat, the player is now able to slide (in XBOX, it is holding B while running), which allows the player to quickly navigate from one section of cover to the next and avoid getting their head blasted off, which could on occasion be a problem in previous titles. When hiding behind cover moreover, depending on where you are, upon holding down your iron sights, the game will automatically tilt the character’s head out so you can take some shots at the enemy, and upon releasing the iron sights you return to the safety of cover. There are a number of battles which take place in tight corridors and environments that are quite closed off, and these new tactical abilities assist the player immeasurably.

Despite the appeal of Ghosts, there are moments in the game which, if anything, feel like extracts from recent movies; the introductory scene where the bombing is commenced reminds me of the new Red Dawn when the invasion is instigated. Additionally, there is another scene where an enemy plane links up to a military jet via cables, with enemy troops rappelling down these cables into the body of the plane and extracting a captured antagonist (the Dark Knight Rises anyone?).

On that note, some moments from previous COD titles, such as the carrier being attacked during Black Ops 2, the destruction of the harbor in MW3, invading a rocket facility in the original COD, and being in the unfortunate position of flying in a plane which is destroyed (original COD Expansion Pack) are all somewhat repeated during this campaign.

However, after so many successful titles it is no surprise that InfinityWard may repeat some of their better moments, or try to recreate some more; besides, there are so many action scenes someone can create without eventually doubling up. At the end of the day though, despite the fact the game is so very short, the general appeal to go back and fight the battles again is  incredibly overwhelming.

Rating: 8.5/10

Image Reference:
http://naijabambam.com/call-of-duty-ghosts-release-date-gameplay-trailer-download/

Going Beyond the Beyonds with Quantic Dream’s new emotionally charged thriller

Title: Beyond Two Soulsimages
Developer: Quantic Dream
Distributor: Sony
Platform: PS3

Length: Between 12 – 15 hours

Pros:
-Amazing storyline
-Emotionally powerful
-Dramatically thrilling
-Outstanding graphics
-Brilliant choice options

Cons:
-Occasionally difficult controls
-Awkward fighting scenes

Beyond Two Souls is a masterpiece just waiting to be explored. Every moment of this journey is a well scripted, gorgeously detailed combination of video gaming genius and cinematic enjoyment. In fact, to call Beyond Two Souls a ‘masterpiece’ is perhaps an outright lie, for it is far more impressive than that. Having never played Heavy Rain, I had never actually partaken in a game which is less of a game, and more of a cinematic experience, which is exactly what Quantic Dream’s new title is all about; making the player a part of an interactive movie. In this sense, the player is responsible for all of the choices, and are forced to live with the repercussions, the emotions and the challenges that come with them as you shape the life of the protagonist, Jodie, all of this making the game even more emotionally potent as you continue through the course of her unfathomably unique life.

The game is not orchestrated in chronological order like many video games, and instead crosses from one moment of the character Jodie’s life to another, and although one may initially think this to be both convoluted and difficult to keep up with, this is one of the unique elements which makes the game so appealing. Say, the player goes through a moment in Jodie’s life when she is eighteen and there is mention of something that happened earlier; originally, the player will have no knowledge of this, which shall spark an assortment of questions, which will later be answered when the game travels back to this specific time, hence keeping the player intrigued and on their toes.

Jodie is an incredibly well rounded character, and where many women in video games are reduced to sex symbols with very little opinion of their own, Jodie is the exact opposite. She is almost always in a vast amount of clothing; she becomes emotional when horrific occurrences transpire in her life; she is anxious around strangers and slow to trust; she becomes envious of the opinions of others; spiteful of those who attempt to do her wrong, and has the want to be morally good. Jodie seems like a real, flesh and blood woman, and the acting of Ms. Ellen Page is beyond extraordinary in bringing this amazing character to life, which assisted me in caring not only about the game, but especially for her brilliant character.

Not only is Jodie gorgeous, but she is strong, in both mind and body, independent, romantic, adventurous and very capable. What sets her apart the most from other characters is her connection to Aidan, a ghostly aspiration who has been tied to her for as long as she could remember by an invisible tether. Aidan goes where Jodie goes, and over the course of the game it is questioned as to who really is the dominating figure in this obscure relationship.

The other pivotal character in the game is Nathan, who is a doctor that looks after Jodie for most of her life. Voiced by Mr. William Dafoe, much like Ms. Page, Mr. Dafoe’s acting is exemplary, and he helps bring his character to life on so many levels; as not just a professional individual, but on a brilliantly developed emotional level as well, and although Jodie is the primary character fixated upon, Nathan’s character and the pain he has been through is fabulously represented in Mr. Dafoe’s voice.

On top of this, the acting of all actors involved in developing their characters is just as outstanding, and goes to show that the talent must have been as passionate about the game as the developers were.

Moving on, at any moment in the game, the player can enter the view point of Aidan by hitting the green triangular button, and can then survey the world through Aidan’s eyes. Not only can Aidan see things that other people cannot, but he can travel through walls, interact with the world through telekinetic abilities, he can choke the life out of unsuspecting enemies, and he can possess certain characters and make them do all manner of things. Of course, there is only a certain distance that he is allowed to travel, for the tether that binds him to Jodie acts like a leash, and thus, it has a limited range.

While the player controls Aidan, at times, Jodie can provide him with advice, or tell him not to bother her or to halter his actions entirely, and the player has the option of doing what they are told, or doing the exact opposite. This can lead to quite nefarious occurrences, and the repercussions often affect the life of Jodie herself; you can, at one moment, ruin a date she is on, which will emotionally demolish her, and leave the player, well, me at least, feeling incredibly crappy with myself.

Unlike in other games, the likes of Brute Force, Fuse or Remember Me, where characters are bestowed with special powers and abilities which are unnecessary for the player to successfully complete the game, each of the mentioned titles predominately turning into shoot ’em ups, or, in the case of Remember Me, a continuous punching match, in Beyond Two Souls, Aidan’s ghostly abilities are a necessity in every single level. You may need to open a locked door; distract a guard; navigate an area filled with hostiles; knock items out of the way; the number of possibilities are endless.

Not everything goes according to plan all the time though, but the game will compensate for this. There was a moment in the game when Jodie wanted to leave her accommodations and go out, even though she had been told repeatedly that such was against the rules. However, being the bad boy that I am (to this day I still refuse to eat my broccoli), I helped Jodie by using Aidan to sneak her out of the building, but was unfortunately caught during the process; brilliant escape artist I apparently am not. Instead of bringing up a ‘mission failed’ sign though, the game continued, with Jodie being lectured to about her actions and how everything could have gone hopelessly wrong.

There are a vast number of moments in the game when, if Jodie does not do something properly, the game will continue regardless down an alternate path which will still, inevitably, lead to the intended conclusion. At one point, Jodie was captured by the enemy, and instead of being killed, the cavalry eventually manage to mount a rescue before anything went terribly wrong.

One of the reasons why things may on occasion go wrong, could very well be the controls. Now, I admit, I am more of an XBOX 360 kind of guy myself, and when the PS4 comes out I will not be rushing out to my local game retailer to procure a copy; what I am saying is that perhaps my lack of experience with the PS3 controller partially lead to my downfall on a couple of occasions. When it comes to Aidan interacting with the environment, the player will, more often than not, pull back on the left and right thumb sticks for something to happen, and additionally need to move them in a certain direction. Depending on the occasion, this may include moving an object, healing either Jodie or another character, or even physically moving the memories of an object or a deceased individual into Jodie’s mind so she can glimpse what they witnessed. Some of these occurrences can be downright annoying, for not only does the player have to fight the awkward controls into the right position, but then has to maintain them in that same position for a set duration of time for anything to happen. On occasion, there is a time limit, and if the player fails, then the game will simply take over.

On that note, the game will on many an occasion do everything for the player, including fighting. Fighting in general is another issue with the game; the camera is often in a difficult location as it follows Jodie and will constantly change from being on her back to being on her front. Additionally, in most games, the player needs to pay particular attention to enemy combatants to see what attacks they are doing so the player may avoid them; in the case of Beyond Two Souls, the player needs to keep their eyes predominantly on Jodie. Depending on the direction Jodie moves in, the player moves the camera stick in that particular direction for Jodie to successfully attack or block, and if she fails, this does not result in her demise, for the game will eventually have Jodie beat her opponent regardless of the outcome when the player was at the helm. Safe to say there was more than one occasion when the game saved my sorry ass, however, there were other times when even I managed to surprise myself by helping Jodie kick ass and take names with ease.

This is adjunctively made easier by the fact that the game in general is not terribly difficult. There are two skills levels; one for novices to games, and one for veterans, and even on the latter difficulty, the game posed very little trouble for me.

Moreover, although Beyond Two Souls is at its heart, a ghost story about a young woman haunted by a spectral entity, the game is more of a drama  than a terrifying thriller, and it is several hours into the game before there is even any hint of something spooky. The first time we see Aidan I admit, I jumped into the air because I was not expecting anything creepy to go down, which is one thing that sets the game apart from other titles which have horror elements within them; instead of initially introducing Aidan as this scary creature, he is illustrated as an actual, understandable, recognisable being, rather than a monster, which helps the audience not only adjust to having him around 24/7, but even like and care for his character as well, so by the time a creepy occurrence happens, we do not resent Aidan for it; he cannot help being what he is, and by that time, we have accepted him regardless.

After the first jump there are some other scary moments, and these are just as well managed as the first. Although at times the spooky moments seem a little odd as they are few and far between for the most part, they are beefed up by the continuous mentioning of ‘monsters’, suggesting that there are other ghostly creatures out in the world, and not all of them are as nice and homey as our boy Aidan, and the occasions when Jodie is unfortunately forced to face them are delivered beautifully upon the screen. I will say no more about them, but although they are rare, they are an awesome highlight of the game and remind the player that Beyond Two Souls is just that; a game, one which is deserving of being played.

Beyond Two Souls is a fantastic, unique experience which is not only emotional and passionate, but is is brilliantly written, intelligent and continuously entertaining. I will say this though; if you intend to play Beyond Two Souls, you may want to have a box of tissues handy; many scenes are delivered to such an emotionally high caliber that I for one was deeply affected by the emotion dripping forth from the screen, the ending especially is a real tear-jerker, and one that will stay with you long after the game is over.

Quantic Dream’s new title is, without a doubt, one of the best games I have played all year. Will I play it again? You can count on it!

Rating: 11/10 (even with those occasionally irritable controls)

Thank you for reading! I hope you enjoy the Beyond experience as much as I did!

Image Reference:

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcREcVr_lD5t162HalBC_UfQjkna9BLyE7lDFG066OC7kXjvzWa3

Recently signed the petition to stop the unjustified killing of Montana’s wolves

Ladies and Gentleman,

 

I know, it has been a little while since I last posted, and I apologise for my inconsistency, however, recently I discovered something that simply ought to be shared because of its monumental significance.

Recently I signed the petition to help save the wolves in Montana from being unjustifiably slaughtered to extinction.

Now, yes, I live in Australia, so what right do I have to have a beef with something that is occurring in another country that I have no ties with?

I would answer that question with another. What right do we as people have to sanction the genocide of an entire species?

I understand that every day several species go extinct and maybe it has become justifiable in human culture to simply watch as animals on Earth are extinguished. But to stand by and do nothing, even when we know that something cruel and inhumane is occurring, is that not criminal? Ethically and morally, if not for any other reason?

Maybe signing the petition will do very little; but it’s a start though – and if doing the right thing is no longer worth anything, then what is the point to being alive?

I personally would like to live in a world where humans are not the only animals walking the planet. What about you guys?

I signed the petition at this particular address:

http://www.change.org/petitions/stop-the-unjustified-killing-and-hunting-of-montana-s-wolves-use-science?share_id=LejopZyzQv&utm_campaign=signature_receipt&utm_medium=email&utm_source=share_petition

If you believe as I do that this is an important cause, please feel free to sign this petition.

Thank you for reading guys!

Have a great weekend!

Alone…Again

 

I began this blog so that all of the content that I did not want impeding on my other blog, I could instead store here. Tonight however I am using this blog for an entirely different reason; therapeutic.

Well, hopefully.

It’s Friday night here in Australia as I type away this particular number, and the reason why I am writing this rather than being out on the town like other stereotypical young adults is for the simple reason that I have no paramour in my life to go out with.

Yes, I have friends (actually, I’m lying – I have a best friend and I have a couple of friends overseas) and I have a family (who I get along with as often as I travel to Mars by pony), but, like I have written previously on this blog, I have this hole inside me which can be filled only by a potential love interest, and as long as it remains unfilled, I am forced to endure this feeling of intense loneliness.

Okay, full confession? I have not being in a romantic relationship since 2009. In 2012 I began to think that a relationship may be a good thing to attempt, as I have continued to think since, yet attempting to start one is proving to be immeasurably difficult.

You see, as I have (I think) mentioned on this blog previously, I suffer from depression; I have since I was 15, and I have since convinced myself that no woman could ever possibly fall in love with me, which is what makes attempting to ask a woman out so difficult. I already think a woman is going to say ‘no’ before asking her out, so I normally don’t bother.

In June of this year I asked a woman out, and I probably should not have done so. Reason: she is SO out of my league (I say ‘is’ rather than ‘was’ because I bump into her every Monday – funny – I asked her out because I thought I would never see such a beautiful woman again, and yet, now I am forced to do so!) Basically, I was pretentious to think for a second I was her type; to think she was available; to even attempt such an action.

But, amazingly enough, after I asked her out and was rejected, I did not feel so bad – true, my ego was deflated and I was disappointed, but it was not as painful as the feeling I have in my gut right now.

A young woman I met in 2011 resurfaced in my life this year, and I never began to pay her much interest until now. In August we really began to communicate, and I told her I thought it was strange that a beautiful, intelligent woman such as herself was without friends, and we talked about not affiliating with people at the university campus we attend and she later mentioned she was single when I raised the idea of a possible partner.

Like I mentioned previously – I often convince myself that women cannot love me, and the same applies here.

I contemplated asking her out last week, but this feeling of mine halted my doing so, and today I just went for it; and it turns out she began to date a man not even a week ago. If I had asked her out last Friday as planned, I might have been lucky enough to be dating her right now.

This is of course, my own damn fault.

I guess the reason why I wanted to go out with her is, yes, because I like her, but the real inspiration for my asking was for a different reason entirely. I may have written this here previously, maybe not too – full confession, right? – but I have in the past attempted suicide, and one technique that I have been using to keep my depression from completely destroying my existence is to distract my mind; as long as I am doing something; working; going to university; talking to friends or family – I am not thinking of my depression.

However, this technique of mine has been waning recently, and I at present feel as depressed as I did back in 2010, which is the last time I attempted to take my life, and was the one time when I really nearly succeeded, and if my friend had not intervened, and, with the help of her father taken me to a medical clinic, I would not be here now.

On that note, I felt that going out with this young woman would do me good; would help me with my depression and fill the hole inside my gut.

Instead, that’s not going to happen. For a long time I wanted to die. I wouldn’t go so far as to say that I don’t necessarily want to die now, but this is the first time that I can remember when I am scared; I don’t know if I will be able to continue without, well, love I guess.

Anyway, I just wanted to write this, and I have.

Thank you for reading!

Oh, and I don’t think this was therapeutic at all! But I tried, right?

Riddick Review

I never did believe that Pitch Black was the best movie ever, and ironically, even though the Chronicles of Riddick was seen as a flop in the eyes of Universal, it to this day remains one of my all time favorite movies; in fact, it was this particular film that caused me to admire Vin Diesel professionally as an actor and inevitably have an avid fascination with every film he has been in since.

The one thing I have always appreciated about Riddick in general, is that he is the traditional anti-hero, much like Mad Max. Although Riddick is essentially an American creation (and I do not mean to be negative) but Americans always love their heroes – they are always patriotic and willing to lay down their lives to save the day for no reason at all other than the fact they simply can. Riddick will do this of course – but he wants something in return, which is the true definition of an anti-hero.

For anyone who has been a massive fan of the franchise thus far, then like me you may very well have been waiting with bated breath for the better part of a year for the film to finally be released. Riddick is more like the original Pitch Black, and for those like me who preferred Chronicles, I wouldn’t go so far as to say that you wouldn’t like this film – after all, there is still plenty of bad-ass Riddick action going on for any fan of the franchise to enjoy.

Right from the very beginning, the film captures the attention of its audience as Mr. Diesel efficaciously commands the screen as usual with his powerful presence. Originally starting with Riddick being marooned on an unknown world, Riddick not long afterwards remembers how it was that he managed to find himself on such a hell hole.

Riddick, who is tired of running and tired of being the lead commanding officer of the Necromonger horde asks Vaako (Karl Urban) for assistance in finding his home planet of Furya. Instead, Riddick finds himself in the middle of a violent coup for power, inevitably resulting in him being left for dead after the betrayal he didn’t see coming. (Instead of writing a small portion of information about the movie here, I have placed it at the end of the article. I would not call this a spoiler per se, but some people reading this may find the information unnecessary. If you wish to know, proceed to the end of the article).

For the first half an hour of the film, Riddick adjusts to his new surroundings, which includes striking up a partnership with an alien dingo who eventually becomes his companion. Fans of Chronicles may remember Riddick befriending a creature on the planet Crematoria, and this is no different. Perhaps this was deliberately orchestrated to provide some humanity to Riddick’s character, for in previous films Riddick was often fighting alongside Jack and other comrades he met along the way.

Unable to stay forever on the planet, Riddick eventually finds a bounty hunter station and activates the distress beacon which brings two mercenary shuttles down atop of his head. One group is led by the violently deranged Santana (Jordi Molla), whilst the other is commanded by Boss Johns (Matt Nable), and those familiar with Pitch Black may recognise the familial similarity in the name, providing a clue as to why he is seeking Riddick out.

Upon the mercenaries arrival, Riddick’s role overtime becomes a little shorter, appearing every so often during scenes as the film begins to focus primarily on the mercenaries. This can seem a little strange; naming the film ‘Riddick’, and yet the lead character is absent from at least a third of the film, if not more. This may have something to do with the fact that Mr. Diesel seems to be quite the busy actor at the moment, with a sequel to Fast and the Furious franchise in the works and another XXX on the horizon. Perhaps on occasion Mr. Diesel was needed elsewhere to ensure that his other perspective films were released on schedule?

This however does allow the mercenaries to be explored and their opinions of Riddick to be known. This gives the audience the opportunity to decide whether they believe Riddick is the scary monster all of the mercenaries visualise him to be, morals being one of the key principle driving forces of the film.

However, the question of whether Riddick is the real bad guy he is made out to be is overshadowed by the extraterrestrial scorpions that inhabit the planet, who seem to have a fondness for mammals – or more aptly, the meat that mammals have on their bones, and the eventual confrontation between these creatures and everyone else is quite an impressive showdown.

An unnecessary feature of the movie though might very well be that every woman in the film with the exception of one shows off their breasts at one stage or another. Dahl (Katee Sackhoff) additionally is a character that seems to be developed in an incredibly peculiar way. Being very verbose about her sexuality, it is awful strange that Riddick shoots her a few sexual references over the course of the movie, visualising a potential want to have a romantic relationship with her, and her occasional one-liners about this may cause the viewer to wonder whether or not writer David Twohy knows the definition between a lesbian and a heterosexual.

Again, Riddick is more like Pitch Black, but this in no way means that it is not entertaining. The special effects are fantastic, and the tenseness of the film is very well articulated. The addition of more blood for the viewer’s pleasure is enough to empower the action scenes with extra bite, and the occasional profanity allows more realism to be incorporated into the scenes, both of which were absent from Chronicles.

Any fan of the Riddick franchise should feel quite at home with this particular film, and fans of science fiction should additionally have a fair amount of fun with this new addition to the series. The film is left wide open at the end for a sequel, and maybe if we are lucky Universal will put some time and effort (and money) into a possible fourth edition. Fingers crossed!

All in all, I give Riddick a 4 out of 5.

 

INFO FROM MIDDLE OF DOCUMENT: For those who are fans of Karl Urban’s work (and I am one of them) you may be disappointed to learn that Mr. Urban only appears in one scene at the beginning of the feature. Upon Riddick been cast down upon the planet, all of the Necromonger’s leave and you never see them again. I really liked the Necromonger’s as the enemy in Chronicles and maybe we will have the opportunity to see them again if a sequel is promulgated.

How important are looks in everyday life?

How much do looks play in everyday life?

On my blog I occasionally ask rhetorical questions such as this, and I often do enjoy some of the responses that come from them.

I ask because, well, I guess it is kind of difficult to explain without being an open book.

I am unsure if I have ever admitted to this on the blog I am writing in now, and if not, I guess this is as good a time as any; my name is Derek, and I have lived with depression since I was 15.

Why do I admit to this you may ask? Well, I doubt my mental state was at all helped by a number of my high school peers who seemed to make it their duty to ensure that my years spent undertaking secondary education would be incredibly gruesome, and being continuously abused, physically as well as mentally left a number of scars, and not just the visible ones. Being continuously told to go kill myself only furthered my suicidal behavior; being told how much I was hated only made me hate myself even more; and being told how hideous I was only caused me to loathe the way I look more than I already did.

I am naturally one of those people who has never really been truly satisfied with my looks, but I neither have the intention (or the money) to go under the knife to do anything about that. Although I was once a child model, I believe my looks began to wane at an early age, and if you direct your attention stage right, I am sure you can make your own observation on how hideous I generally am.

All of this information leads directly back to the question I asked at the beginning of this post.

Now, before I continue, I will say this; even though I was once in a five year relationship with a woman, what I know about women I could probably write on a post-it note, and what I don’t know about women could fill a series of novels that could span for generations. I am writing this because I have a theory; I believe that women care more about looks than men do.

I do not mean any offense by that, and if I have caused it, I do apologise but please, allow me to explain. Many women talk about how they care about feelings, and this argument has been made during my university classes when women are discussing the lack of realism generated by certain female characters in literature, complaining that the author did not place another emphasis on emotions experienced by these fictional women.

However, I would argue, how often do you see a beautiful woman going out with a man who is not good looking?

As an example; there was a woman I knew during my undergraduate university course, who said online and off that she was ‘not shallow’, and thus did not care how a man looked like. She said all she cared about were feelings. Now, she told me once that she liked me – I believe this was a general observation of my character. When I asked her out, she was absolutely horrified that I had come onto her and made it very clear that she did not wish to date me – why not; simple – I wasn’t good looking enough. This, dear reader, was her reason for not going out with me.

This happened a year ago, so I am very much over such an occurrence. Instead, I am attracted to someone else now, and again, this pertains to my original question.

In July I asked this woman out, she told me she was already in a relationship, and I told her I would respect her answer and have since then left her alone. Unfortunately for me she happens to be in one of my university classes and I bump into her once a week, and although I am smart (that’s debatable) enough to realise that nothing is going to happen, and on every other day I barely ever think about her, it isn’t exactly easy for me to inevitably bump into a woman that I am attracted to and have this rather awkward silence hanging over us.

You see, I didn’t exactly ask this woman out in the conventional sense – I wrote her a poem, where I wrote about how beautiful she was; how fascinating I found her to be, and how I would happily die a million deaths to buy her a coffee, among a couple of other things that may be a little too embarrassing to write here. I didn’t sign my name or anything; I concluded the piece anonymously, and said that if she wanted to know the ‘writer of this here verse’ that if she were to wait around when lunch time arrived, that I would make myself apparent.
So, she waited around; she gave me her answer; and thus, awkward moment.

Now, one of the reasons I became attracted to this woman was, well, I guess her aurora; she just naturally stood out (you know, when everyone else ceases to exist and only this one person is visible in a crowd of several dozen other people), and another would be the fact she did not seem to be very popular. She never sat with the ‘cool crowd’ and during lunch breaks I noticed she only ever hung out with one other woman, and no one else.

These were two of the reasons I was attracted to her; I am not to sure these reasons apply so much now though. Yes, I am still attracted to her, I can’t help it (and unfortunately for me, being in the same class as her has helped me realise she isn’t just beautiful, but incredibly intelligent and has a healthy sense of humor, so, damn, damn, damn!) but she seems to have deliberately changed her attitude or something to conform to the societies in the classroom. I did mention that she seemed to not hang out with the ‘cool crowd’, and originally in class she didn’t either.

You see, there is this group of about three guys and three women who are ‘the cool kids’, a term once used by a young woman who said these three words before ditching her own friends to go sit with them. In class it generally seems that everyone is lining up to kiss their arse, be their next best friends, and if that is not enough, I know for a fact that at least one of the guys has dated one of the women, if not two of them judging by the conversations I have overheard him having with some of his other friends.

Now though, the woman I am attracted to; she sits with this crowd; and hangs out with them after class.

I will note that I am in no way this woman’s keeper, and she has every right to do whatever she wishes and spend time with whoever she wants. Just because I will never be associated with the ‘cool crowd’ in no way means that she should not be.

But this again goes back to the question regrading looks, but this is not the physical sense of the word, as much as it is the visual of one’s character. This certain young woman (I do know her name FYI, I am just refusing to use it in this post as to not further embarrass myself!) has obviously decided that she would rather look ‘cool’ than look like a loner (like me!) and although I respect her decision, it certainly means that if she were to break up with her current partner, that I have absolutely no chance of ever being with her since those associated with the popular crowd never lower themselves to interact with those beneath them.

Continuing on with the notion of if she were to break up with her current partner, would she remember that I am attracted to her and alert me to the fact that her relationship status has changed when she is ready to begin dating again? Or will she not give a damn and go out with either someone associated with the crowd she now associates herself with, or with someone more attractive than I am?

I realise it is not healthy to like someone who is unattainable. However, I find it difficult to move on when I am going to keep bumping into this woman until the start of November. Once this month comes around the chance I will see her again is minimal, and then I will probably be able to resume my life as usual. Until then, I am cursed to see this woman.

So again, I ask the question, how important are looks in everyday life?

I don’t necessarily need any answers, but anyone who wishes to contribute to this post, feel welcome to write your thoughts into the comments section below.

Thank you for reading dear reader and I hope you have a pleasant day.