What I am looking 4 in a Doom 4

 

It was in 2007 that id announced the promulgation of the fourth installment in the Doom franchise, and since then I have been patiently waiting. Quite often, such hype is exposed, and later it draws to a close and the project is called off and left unfinished. Apparently not in this case, with little bits and pieces of detail emerging each year with the exception of Quakecon 2010. Recently it was rumored that the fourth Doom game would be loosed upon the world in December, and I have heard nothing since to deny this rumor as anything but what could very well be the truth.

With the announcement of Doom3 BFG Edition at E3 2012, the roll out of Doom 4 seems almost even more ‘exciting’. Could this be the appropriate word? Dunno. However, it seems rather odd that so little information is being broadcast about the upcoming Doom title, although when Doom 3 was on the rise, trailers for this particular title were put out as early as a year before its release, although the game was indeed postponed on a couple of occasions, thus my disbelief that it may actually arrive as planned, but here’s hoping.

What is strange about Doom 3 BFG would no doubt be its release. The 12th of October for the Yanks and many other countries, and the 19th for Australia? Perhaps the distributors temporarily forgot there was a country that existed above Antarctica? Or the games are being placed on very slow ships. Additionally, there is of course the price. In America, the game is set to be $50 for XBOX360, $40 for PS3 and $30 for PC, all of which are rather attractive prices. The Australian prices have been unveiled as well, with all platforms to be charged the exact same allotment of cash – $98.99! Last time I checked, the Aussie dollar and that of the American were very similar, so I am at a loss as to why the game is set at such an exorbitant price on this particular side of the hemisphere. I remember when Halo HD came out; it was only $60 over here, which seemed rather cheap – especially when in contrast to the rebooted version of Doom 3 in HD.

However, this post is meant to be about Doom 4, so back on topic. What has been unveiled so far by some of those involved in the project, is that the graphics are meant to be ‘awesome’ and better than that of Rage, but will run at a slower frame rate at only 30 bits per second, whilst Rage ran at 45. The game is additionally not a prequel, nor a sequel to Doom 3 or any of the other titles in the franchise, and is not intended to be a reboot, but a standalone game in the Doom universe. It however is meant to be similar to that of Doom 2, in that it is set on Earth. The forces of hell have torn the planet a new one, with the world of Doom 4 set in a post-apocalyptic landscape, which seems to be the current setting for many an id game. The game sees the remnants of the human race, in particular, what is left of their military fighting for survival against the forces of hell. Other than that, very little is yet to be showcased, with id specifying that any and all trailers and clips that have been showcased thus far to be fakes, and that when they finally do unveil any content to the public, the fan boys will be thrilled beyond belief.

With that in mind, since the contents of the game are still yet to be brought to light, I thought I might compile a list of what I would like to see in the future of the world of Doom.

One: I would like the option of playing as either a bloke or a chick. Such would spice up the battles and bring a different flavor to the fight. We have played as blokes for so long, so why not take time out and play as woman?

Two: I would like around 95% of the game to be set on one’s lonesome – basically, I do not want any back up most of the time. Doom has proven over its longevity that it is about taking on the forces of hell all by yourself, so why trade tradition in for a team based shooter?

Three: I would like the next gen Doom game to last me a while. I remember Call of Duty Modern Warfare 3 lasted me seven hours and eighteen minutes on the highest difficulty setting – not very long I will admit. Halo Reach however lasted me approximately 25 hours on the highest setting – now that is the kind of length I would be more impressed with.

Four: I would like to see all of the monsters from the original Doom and Doom 2 games, along with the creatures from Doom 3, and a couple of new ones tossed in to add more spice to the fight.

Five: I would like the Cacodemon to be red and have one eye. I mean, back in the original, he was pretty cute – that is of course when his giant fire balls weren’t depleting your health of forty five hit points per attack cuz you failed to have any armor on…

Six: I would like the creatures to be really hideous. Many a time during the development of games when the designers showcase the way creatures are going to look, they seem far more gruesome initially than when they do when the game is finally released because additional changes were made. This is reflective of many titles, but a great example would have to be the third installment of the Doom franchise. The Lost Souls for instance, were far more gruesome during their initial unveiling a year before the game was finally released, when the faces of the creatures were far more uninviting, whilst the latter versions had far smoother features that were not covered in blood. Additionally, the original conception of the Arch-vile was friggin’ grim, the creature being a cadaver, with flesh hanging from its limbs, blood dripping from its torn body and fire encasing its hands. The final version was a thin white creature with a flawless complexion – not exactly the creature from hell’s dominion, eh? More like a Caucasian pyromaniac waltzing around in his birthday suit.

Seven: I would like the game to have a pretty good story. Often in games, the likes of Prey, Bioshock, Halo 3 and Mass Effect, it is great to have a story where your character needs to save someone of importance to them, whether it be a friend or loved one. This would be a good theme to have throughout the piece.

Eight: Although I would like a story, I would also like the game to be restored to its original roots. The original 2 Doom games were quite open, whilst the third installment kept the player stuck in repetitive corridors where it was difficult to maneuver. In the originals, the levels were not linear, but that did not matter, and the primary goal was to get in, and then get out alive, with keys having to be often found to ensure the completion of this goal. The return of this, along with the score the player gains upon completion of each level, with perhaps a reward for gaining 100% quota for all avenues, would be quite impressive.

Nine: I would like the bodies of the dead to remain. In almost every game today, as soon as you kill a bad guy, their body simply vanishes into thin air. Back in the days of Doom, Heretic and Hexen, this did not occur, and I would like to return to this. Having the bodies remain allows one to remember their accomplishments. Not having them – it’s like walking through a ghost town after you’ve killed all those who once resided in it. It is quite depressing. At least the dead provide you with, all be it, limited company.

Ten: I would like the health and armor hit points to go all the way to a thousand! Bearing in mind, this can only be achieved by picking up those tiny pickups or through using those special mega spheres.

Eleven: I am worried about the amount of violence, or perhaps the lack there of. The previous Doom game did not have much. True, the walls and floors wee drenched in blood, but the enemies gave off very little as you blew them away. Rage especially was a game that was so blood thirsty, you could take all of the spilled blood and store it in a vial approximately two centimeters in height! Doom was seen as the end of the world by those who do not wish to have an R18+ classification in Australia for games due to its excessive violence. I want Doom to be returned to its original violent state. I want the game to be drenched in so much blood once more, that you literally need a towel to wipe it from the screen.

Twelve: I want the A.I of the enemy to be quite impressive. In Doom 3, the former human opponents were smart enough to take cover – if there was cover to take, whilst the denizens of hell simply attacked the player with little regard for their survival. I would like to face off against an enemy who cared about living as much as they did about killing, which would be more challenging, cuz a creature that simply kills without mercy is not much of a threat when you have yourself a bazooka and all they have are a couple little arms and a fireball.

Thirteen: I want the games released on the non-PC platforms, in particular the XBOX360 version to come equipped with a split-screen multiplayer match capability. Online matches are all fun and good, but they lack one little thing; on XBOX live, you cannot physically see the other player – and therefore, you cannot yell at them and slap them over the head when you kick their ass from one side of the map to the next. That in itself, is classic. Kodak moments are born from moments like these!

Well, that is about it. I know, thirteen is an unlucky number, but since Doom is a game franchise where one tackles the hordes of hell, perhaps in this case it will bring good fortune rather than bad. Time can only tell I guess, and one can always only hope.

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